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@KellanHiggins KellanHiggins released this 14 Apr 16:58
· 55 commits to master since this release

The Unity FBX Exporter is a simple FBX writer designed to export static objects from Unity into the FBX format, preserving the materials, game object hierarchy and textures attached.

Features

  1. Can export any GameObject into FBX format.
  2. Supports FBX format 7.3, around 2013.
  3. Exports materials into the FBX file.
  4. Exports texture references into the FBX file.
  5. Can make a copy of all materials and link them to newly minted FBX file.
  6. Can make a copy of all textures and link them to newly create materials.
  7. Export very deeply hierarchical Game Objects with just a few clicks.

Known limitations

  1. Linear algebra is hard. GameObjects rotations won't be exported correctly. If you can fix this, PLEASE DO.
  2. FBX format will only recognize diffuse maps and normal maps when exporting. Can not include height maps, for example.
  3. Textures only support PBR Unity 5 shaders.
  4. Scaling is not supported yet.
  5. Only exports one UV map, not a AO UV 2 map.
  6. Sort of works at Runtime. Needs to use File.IO instead of AssetDatabase to truly work at runtime.
  7. Sometimes the reimported FBX files don't find the right materials. C'est la vie.
  8. Exporting a prefab in the Project Tab sort of works. Needs more testing