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i know there was discussion of something more robust than this to handle deadzones for ess or a "move the control stick in a circle to find the range" solution, but this is a simple way to make it so people can use n64 controller adapters that don't provide a full range to sdl (which doesn't respect range calibration using jstest on linux because of some evdev stuff that gets real messy to try to fix as a user)
the mapping string matches another adapter, so it won't make it into the upstream gamecontrollerdb, but the one i used to test was