Releases: KerekesDavid/pycolytics-godot
Releases · KerekesDavid/pycolytics-godot
v1.2.0
BREAKING: Updated user id generation to make it more robust to reverse engineering attacks in case user ids are exposed. This means that userids generated before and after this update won't match.
Fix: Events are now processed even in a paused game
Full Changelog: v1.1.1...v1.2.0
v1.1.1
What's Changed
- Fix remaining typos in the plugin settings by @eruvanos: the plugin will now load the correctly named settings
addons/pycolytics/...
instead of the oldaddons/pycolythics/...
New Contributors
Full Changelog: v1.1.0...v1.1.1
v1.1.0
BREAKING:
log_event
now automatically merges with the default, uselog_event_raw
to have the old functionality.- Fixed typos in config parameter names, they are now under
/pycolytics/...
instead of/pycolythics/...
.
Other:
merge
andto_json
functions are now significantly faster.- Clarified examples and readme.
Full Changelog: v1.0.1...v1.1.0
v1.0.1
Fixes parse errors when the plugin is disabled.
Full Changelog: https://github.com/KerekesDavid/pycolytics-godot/commits/v1.0.1