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Releases: KerekesDavid/pycolytics-godot

v1.2.0

03 Dec 14:17
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BREAKING: Updated user id generation to make it more robust to reverse engineering attacks in case user ids are exposed. This means that userids generated before and after this update won't match.

Fix: Events are now processed even in a paused game

Full Changelog: v1.1.1...v1.2.0

v1.1.1

04 Nov 11:48
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What's Changed

  • Fix remaining typos in the plugin settings by @eruvanos: the plugin will now load the correctly named settings addons/pycolytics/... instead of the old addons/pycolythics/...

New Contributors

Full Changelog: v1.1.0...v1.1.1

v1.1.0

18 Sep 09:28
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BREAKING:

  • log_event now automatically merges with the default, use log_event_raw to have the old functionality.
  • Fixed typos in config parameter names, they are now under /pycolytics/... instead of /pycolythics/....

Other:

  • merge and to_json functions are now significantly faster.
  • Clarified examples and readme.

Full Changelog: v1.0.1...v1.1.0

v1.0.1

01 Sep 21:10
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Fixes parse errors when the plugin is disabled.

Full Changelog: https://github.com/KerekesDavid/pycolytics-godot/commits/v1.0.1