Support disabling logging GLSL shader code during shader conversion logging. #2334
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Logging estimated GLSL shader code by default clutters the log with info that is not necessarily helpful, and it can occasionally result in a crash during the generation of GLSL, even though the MSL is correctly generated.
MVKConfiguration::shaderLogEstimatedGLSL
, and environment variableMVK_CONFIG_SHADER_LOG_ESTIMATED_GLSL
, to enable or disable the logging of estimated GLSL code, and disable it by default.MoltenVK_Configuration_Parameters.md
doc.