Fix crash when shader validation is enabled. #2421
Merged
+6
−26
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I didn't get any feedback on #2416 whether this would be an acceptable fix, so I'm opening it as a PR in case it's wanted.
Basically it seems that for some reason when Metal shader validation is enabled, there may be a crash due to auto-release pool double-release on an
MTLComputePipelineDescriptorInternal
, but only when usingnewComputePipelineStateWithFunction
. I'm not sure why this is happening or whether it's an internal Metal bug with the validation layer or MoltenVK's fault, but changing it to create a temporaryMTLComputePipelineDescriptor
and callnewComputePipelineStateWithDescriptor
resolves the issue for me.