GLSL: Require mesh shader when using perprimitiveEXT in frag shader. #741
Triggered via pull request
August 17, 2023 10:07
Status
Success
Total duration
1h 30m 18s
Artifacts
4
main.yml
on: pull_request
REUSE license check
46s
Matrix: build
Artifacts
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macos-latest-binaries
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ubuntu-20.04-binaries
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ubuntu-22.04-binaries
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windows-latest-binaries
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