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Merge pull request #2328 from KhronosGroup/dynamic-buffer-cleanup
Dynamic buffer cleanup
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reference/shaders-msl-no-opt/comp/basic.dynamic-buffer.msl2.comp
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#include <metal_stdlib> | ||
#include <simd/simd.h> | ||
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using namespace metal; | ||
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struct Baz | ||
{ | ||
int e; | ||
int f; | ||
}; | ||
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struct Foo | ||
{ | ||
int a; | ||
int b; | ||
}; | ||
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struct Bar | ||
{ | ||
int c; | ||
int d; | ||
}; | ||
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constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(3u, 3u, 2u); | ||
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struct spvDescriptorSetBuffer0 | ||
{ | ||
constant Foo* m_34 [[id(0)]]; | ||
constant Bar* m_40 [[id(1)]]; | ||
}; | ||
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struct spvDescriptorSetBuffer1 | ||
{ | ||
device Baz* baz [[id(0)]][18]; | ||
}; | ||
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kernel void main0(constant spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]], constant spvDescriptorSetBuffer1& spvDescriptorSet1 [[buffer(1)]], constant uint* spvDynamicOffsets [[buffer(23)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) | ||
{ | ||
constant auto& _34 = *(constant Foo* )((constant char* )spvDescriptorSet0.m_34 + spvDynamicOffsets[0]); | ||
device Baz* baz[18] = | ||
{ | ||
(device Baz* )((device char* )spvDescriptorSet1.baz[0] + spvDynamicOffsets[1]), | ||
(device Baz* )((device char* )spvDescriptorSet1.baz[1] + spvDynamicOffsets[2]), | ||
(device Baz* )((device char* )spvDescriptorSet1.baz[2] + spvDynamicOffsets[3]), | ||
(device Baz* )((device char* )spvDescriptorSet1.baz[3] + spvDynamicOffsets[4]), | ||
(device Baz* )((device char* )spvDescriptorSet1.baz[4] + spvDynamicOffsets[5]), | ||
(device Baz* )((device char* )spvDescriptorSet1.baz[5] + spvDynamicOffsets[6]), | ||
(device Baz* )((device char* )spvDescriptorSet1.baz[6] + spvDynamicOffsets[7]), | ||
(device Baz* )((device char* )spvDescriptorSet1.baz[7] + spvDynamicOffsets[8]), | ||
(device Baz* )((device char* )spvDescriptorSet1.baz[8] + spvDynamicOffsets[9]), | ||
(device Baz* )((device char* )spvDescriptorSet1.baz[9] + spvDynamicOffsets[10]), | ||
(device Baz* )((device char* )spvDescriptorSet1.baz[10] + spvDynamicOffsets[11]), | ||
(device Baz* )((device char* )spvDescriptorSet1.baz[11] + spvDynamicOffsets[12]), | ||
(device Baz* )((device char* )spvDescriptorSet1.baz[12] + spvDynamicOffsets[13]), | ||
(device Baz* )((device char* )spvDescriptorSet1.baz[13] + spvDynamicOffsets[14]), | ||
(device Baz* )((device char* )spvDescriptorSet1.baz[14] + spvDynamicOffsets[15]), | ||
(device Baz* )((device char* )spvDescriptorSet1.baz[15] + spvDynamicOffsets[16]), | ||
(device Baz* )((device char* )spvDescriptorSet1.baz[16] + spvDynamicOffsets[17]), | ||
(device Baz* )((device char* )spvDescriptorSet1.baz[17] + spvDynamicOffsets[18]), | ||
}; | ||
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uint3 coords = gl_GlobalInvocationID; | ||
baz[(coords.x + coords.y) + coords.z]->e = _34.a + (*spvDescriptorSet0.m_40).c; | ||
baz[(coords.x + coords.y) + coords.z]->f = _34.b * (*spvDescriptorSet0.m_40).d; | ||
} | ||
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reference/shaders-msl-no-opt/comp/basic.dynamic-buffer.msl2.invalid.comp
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