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Fix shader model 2/3 texture sampling #194

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merged 1 commit into from
May 31, 2017

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RobDangerous
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This just broke. There are no tests for shader model 2/3 and I don't think we can easily test that on Travis. We could setup an appveyor script.

@HansKristian-Work
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I think we can add legacy HLSL output in the test script, like we do for GLSL, Travis should be fine assuming glslangValidator can understand SM 2/3 code.

@RobDangerous
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Hm, KhronosGroup/glslang#362 looks like there is some 2/3 support but samplers are explicitly marked as missing.

@HansKristian-Work HansKristian-Work merged commit 03fd7ba into KhronosGroup:master May 31, 2017
@HansKristian-Work
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If you know how to set up appveyor, I'd be happy to merge that.

@RobDangerous
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Can do, will do.

@RobDangerous RobDangerous deleted the fix branch December 23, 2017 23:24
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2 participants