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GLSL: Emit inline invariant position for mesh shaders. #2187

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merged 1 commit into from
Aug 17, 2023

Commits on Aug 17, 2023

  1. GLSL: Emit inline invariant position for mesh shaders.

    Work around missing feature from GLSL. Normally we can emit a global
    invariant gl_Position; and call it a day, but it does not work for mesh
    shaders it seems. Declaring invariance inside an explicit IO block works
    fine on the other hand ...
    HansKristian-Work committed Aug 17, 2023
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