This is a C# Visual Studio project for generating various glTF 2.0 assets for validating glTF 2.0 importers.
In order to help ensure that glTF 2.0 importers meet the glTF 2.0 Specification requirements, various types of asset files would need to be created that cover different aspects of the specification. This project is intended to create these various models.
This project covers these requirements, with more to come:
- Accessor Sparse
- Accessor Sparse Type
- Animation Node
- Animation Node Misc
- Animation Sampler Type
- Animation Skin
- Animation Skin Type
- Buffer Interleaved
- Buffer Misc
- Compatibility
- Instancing
- Material
- Material Alpha Blend
- Material Alpha Mask
- Material Double Sided
- Material Metallic Roughness
- Material Mixed
- Material Specular Glossiness
- Mesh Primitive Attribute
- Mesh Primitive Mode
- Mesh Primitive Vertex Color
- Mesh Primitives
- Mesh Primitives UV
- Node Attribute
- Node Negative Scale
- Texture Sampler
Please refer to the Feature Roadmap