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Animation with ignored channels #453

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donmccurdy opened this issue Sep 20, 2018 · 0 comments · Fixed by #526
Closed

Animation with ignored channels #453

donmccurdy opened this issue Sep 20, 2018 · 0 comments · Fixed by #526

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@donmccurdy
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A suggested addition: an animation with two channels, where one channel omits node. Per spec:

When node isn't defined, channel should be ignored. Valid path names are "translation", "rotation", "scale", and "weights".

... an implementation should ignore one channel and be able to play the other.

/cc KhronosGroup/glTF#1301 (comment)

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