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[0.96.7] Sector doesn't spawn enemies, after sector cap was reached #788

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bux opened this issue May 17, 2020 · 4 comments · Fixed by #818
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[0.96.7] Sector doesn't spawn enemies, after sector cap was reached #788

bux opened this issue May 17, 2020 · 4 comments · Fixed by #818
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@bux
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bux commented May 17, 2020

Bug report

Basic Information

Mission version:
v0.96.7

Map used:
Altis

Mods used:
image

Dedicated or local game:
Dedicated

Source of the mission file (URL):

https://github.com/KillahPotatoes/KP-Liberation/releases

Individual Things

Did you edit anything within the mission files?
Params, Uniforms of player slots

Short Issue Description

At some point no enemies spawn in sectors. The sectors can't be captured.
The indicator on the right is completely blue.

Expected Behaviour

Enemies should spawn and after defeating them the sector should be captured

Steps to Reproduce the Issue

No idea. The people on the server seemed to have used HALO to insert. Maybe a weird state after people teleport (halo) close to the sector?
Server was running for 4h 30m before this issue got reported.
This doesn't seem to happen all the time

Restarting the server fixes the issue. but this can't be the solution to restart after only 4h 30m

Screenshots, Serverlog or any other helpful Information

20200517060418_1
20200517060427_1
https://pastebin.com/wmgeqB2z

@Wyqer Wyqer added the bug Something isn't working label May 17, 2020
Wyqer added a commit that referenced this issue May 17, 2020
@Wyqer Wyqer added this to the v0.96.8 milestone May 17, 2020
@Wyqer
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Wyqer commented May 17, 2020

Temporary file as replacement for scripts\server\sector\fn_sectorMonitor.fsm to fix this issue. Needs to be unpacked before, of course. GitHub didn't accept *.fsm endings for file upload.

fn_sectorMonitor.zip

@Wyqer
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Wyqer commented May 17, 2020

Updated above zip, redownload if already downloaded.

@Wyqer Wyqer linked a pull request May 18, 2020 that will close this issue
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@Wyqer Wyqer changed the title Sector doesn't spawn enemies, can't be captured [0.96.7] Sector doesn't spawn enemies, after sector cap was reached May 19, 2020
@Nopus64
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Nopus64 commented May 24, 2020

Hi Wyqer,
just to get it right. Is the Updated fn_sectorMonitor.fsm already implementet in all missions?
We got the bug also now quite a lot on Takistan.

@Wyqer
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Wyqer commented May 25, 2020

No, it's not in the released files. The above zip is holding the fixed file.

veteran29 added a commit that referenced this issue Aug 5, 2020
@Wyqer Wyqer removed this from the v0.96.8 milestone Aug 5, 2020
@Wyqer Wyqer removed a link to a pull request Aug 5, 2020
9 tasks
@Wyqer Wyqer linked a pull request Aug 5, 2020 that will close this issue
5 tasks
@Wyqer Wyqer added this to the v0.96.7a milestone Aug 25, 2020
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3 participants