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Using the library (Coding)
KillzXGaming edited this page May 26, 2021
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11 revisions
Required references.
KclLibrary.dll
System.Numerics.dll
Syroot.BinaryData.dll (in project folder)
Syroot.Maths.dll
BymlExt.dll (in project folder, only needs for .byml usage that can store attribute info)
Namespaces:
using KclLibrary;
using System.Numerics;
Loading a new KCL file and also saving it.
KCLFile kclFile = new KCLFile("map.kcl");
kclFile.Save("savedMap.kcl");
Turning it into a .obj
KCLFile kclFile = new KCLFile("map.kcl");
ObjModel obj = kclFile.CreateGenericModel();
obj.Save("map.obj");
Loading vertex information.
KCLFile kclFile = new KCLFile("map.kcl");
foreach (var model in kclFile.Models) {
foreach (var Prism in model.Prisms) {
//Stores 3 vertex positions and a normal
Triangle triangle = model.GetTriangle(Prism);
Vector3 positionA = triangle.Vertices[0];
Vector3 positionB = triangle.Vertices[1];
Vector3 positionC = triangle.Vertices[1];
Vector3 normal = triangle.Normal;
//The material flag
ushort materialAttribute = Prism.CollisionFlags;
}
}
Creating a new KCL from a .obj.
ObjModel obj = new ObjModel("map.obj");
//Customized settings for generating a collision.
//Settings can vary between games.
var settings = new CollisionImportSettings()
{
//Octree Settings
PaddingMax = new System.Numerics.Vector3(1, 1, 1),
PaddingMin = new System.Numerics.Vector3(-1, -1, -1),
MaxRootSize = 1024,
MinRootSize = 128,
MinCubeSize = 128,
MaxTrianglesInCube = 50,
//Model Settings
PrismThickness = 1,
};
//Turn the .obj file into triangles used to make a collision file.
//FileVersion determines the version.
//GC is Gamecube
//Wii for Wii
//DS for Nintendo DS
//3DS for Nintendo 3DS
//Version 2 for Wii U and Switch.
//The boolean configures big endian or little endian.
//Settings configure specific settings for generating the collision.
KCLFile kclFile = new KCLFile(obj.ToTriangles(), FileVersion.VersionGC, true, settings);
kclFile.Save("gamecubeCol.kcl");
Checking point hits. Returns the hit prism. (WIP)
KCLFile kclFile = new KCLFile("map.kcl");
var collisionHit = kclFile.CheckHit(new Vector3(10, 200.15f, 40.0f));
//Stores Prism and distance info
var Prism = collisionHit.Prism;
var dist = collisionHit.Distance;