This is an OpenGL renderer that i am building mostly to showcase my knowledge of OpenGL and C++ and to gain experience. The end goal is to have a fully procedurally generated world with a day/night cycle and weather system.
- GLFW - Window and input handling
- GLAD - OpenGL loader
- GLM - OpenGL Math library
- SOIL2 - Loading images and textures
- FastNoiseLite - Noise for procedural generation
- tinyobjloader - Loading
.obj
files