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learn unity

References

Tasks

clock

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  • game objects
  • script basics

graph

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  • create game objects dynamically (from prefabs)
  • shader basics

ball-positioning

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  • user input

physics

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  • collision detection
  • physic basics
  • isometric style

2d-phisics

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  • 2d physic basics
  • sprites animation
  • script animation

multi-scene

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  • save/load game
  • UI basics
  • multiple scenes

customize-gravity

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  • get mouse click position
  • apply gravity from multiple points

gravity-golf

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  • basically the same as "customize-gravity" but in 2D (I though about a golf game where you can control only gravity but looks like it is a bad idea)
  • precise click position detection (for 2D)
  • collision ignore for specific objects
  • a bit nicer gravity physics implementation

fractal

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  • concept of mesh and material
  • coroutines

procedural-grid

  • create mesh manually
  • Gizmos (debug graphics)
  • concept of UV, tangents and normals

rendering-matrices

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  • animation tricks (Mathf.PingPong, Mathf.Lerp, Transform.LookAt)
  • transformation matrices

circle-runner

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  • close to production-ready state
  • design levels using ready prefabs
  • sounds

jenga

  • Jenga game prototype
  • blocks with small random deformation

maze

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  • randomly generated 3D maze
  • first person camera

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