A website for understanding the friendship mechanics in Stardew Valley
The Stardew Valley wiki was used for exact numbers
- Some measurement ideas:
- How long it takes to max out friendship
- How long it takes to gain a heart
- How many days of talking is equivalent to a liked gift? loved gift?
- Things to consider:
- Talking during a special animation (half as much as regular talking)
- Quality of the gift
- Loved, liked, neutral, disliked, hated
- Special events:
- Winter star multiplier (x5)
- Birthday multiplier (x8)
- The Luau (increase or decrease all friendships)
- The Flower Dance increases friendship by 1 heart for whoever you dance with
- Random help wanted item delivery quests (rewards 150 pts)
- Heart animation choices (sometimes rewards varying points)
- Decay (Varies for friendship level / types)
- Decay eventually stops, unless married
- Friendship doesn't decrease below 0
- Each heart is worth 250 points
- Equation, second and third deriv
- Critical values
- Extrema
- Concavity
- Inflection points
- X-intercept
- Y-intercept
- Integral of
p(x)
, explain that it doesn't mean anything - Explain each of the equations & derivatives
- Explain the intercepts
- Change one thing (linear growth num), explain what would change
- Recenter desmos graph closer for
r(x)
anda(x)
(pass parameters tosetMathBoundsDesmos()
) - Don't forget to either fill in or remove the
PrismJS
codeblock in theModels
section - Move graph output
<p>
up to below graph button - Move 3 show equation buttons
<div>
above the "chosen situation"<div>
- Move the "Inflection Points" section above the "Concavity" section
- Don't allow points to go negative (this means even a timed out model can be drawn!)