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StardewFriendship

A website for understanding the friendship mechanics in Stardew Valley

The Stardew Valley wiki was used for exact numbers

Brainstorm:

  • Some measurement ideas:
    • How long it takes to max out friendship
    • How long it takes to gain a heart
    • How many days of talking is equivalent to a liked gift? loved gift?
  • Things to consider:
    • Talking during a special animation (half as much as regular talking)
    • Quality of the gift
    • Loved, liked, neutral, disliked, hated
    • Special events:
      • Winter star multiplier (x5)
      • Birthday multiplier (x8)
      • The Luau (increase or decrease all friendships)
      • The Flower Dance increases friendship by 1 heart for whoever you dance with
    • Random help wanted item delivery quests (rewards 150 pts)
    • Heart animation choices (sometimes rewards varying points)
    • Decay (Varies for friendship level / types)
      • Decay eventually stops, unless married
      • Friendship doesn't decrease below 0
    • Each heart is worth 250 points

Calculus Todos:

  • Equation, second and third deriv
  • Critical values
  • Extrema
  • Concavity
  • Inflection points
  • X-intercept
  • Y-intercept
  • Integral of p(x), explain that it doesn't mean anything
  • Explain each of the equations & derivatives
  • Explain the intercepts
  • Change one thing (linear growth num), explain what would change

Other Todos:

  • Recenter desmos graph closer for r(x) and a(x) (pass parameters to setMathBoundsDesmos())
  • Don't forget to either fill in or remove the PrismJS codeblock in the Models section
  • Move graph output <p> up to below graph button
  • Move 3 show equation buttons <div> above the "chosen situation" <div>
  • Move the "Inflection Points" section above the "Concavity" section
  • Don't allow points to go negative (this means even a timed out model can be drawn!)