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Add helper method to get Object from ObjectID #1735

Add helper method to get Object from ObjectID

Add helper method to get Object from ObjectID #1735

Triggered via push December 19, 2024 11:57
Status Failure
Total duration 56m 38s
Artifacts 9

runner.yml

on: push
📊 Static checks  /  Code style, file formatting, and docs
23s
📊 Static checks / Code style, file formatting, and docs
Matrix: 🐧 Linux / build-linux
🍏 iOS  /  Template (target=template_release)
8m 44s
🍏 iOS / Template (target=template_release)
Matrix: 🤖 Android / build-android
Matrix: 🍎 macOS / build-macos
Matrix: 🌐 Web / web-template
Matrix: 🏁 Windows / build-windows
🪲 Godot CPP  /  Build and test Godot CPP
🪲 Godot CPP / Build and test Godot CPP
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Annotations

16 errors
🍎 macOS / Editor (target=editor, tests=yes): editor/plugins/node_3d_editor_plugin.cpp#L2102
reference to non-static member function must be called; did you mean to call it with no arguments?
🍎 macOS / Editor (target=editor, tests=yes)
Process completed with exit code 2.
🤖 Android / Editor (target=editor): editor/plugins/node_3d_editor_plugin.cpp#L2102
reference to non-static member function must be called; did you mean to call it with no arguments?
🤖 Android / Editor (target=editor)
Process completed with exit code 2.
🐧 Linux / Editor with ThreadSanitizer (target=editor, tests=yes, dev_build=yes, use_tsan=yes, use_llvm=yes, linker=lld): editor/plugins/node_3d_editor_plugin.cpp#L2102
reference to non-static member function must be called; did you mean to call it with no arguments?
🐧 Linux / Editor w/ Mono (target=editor): editor/plugins/node_3d_editor_plugin.cpp#L2102
cannot convert '<unresolved overloaded function type>' to 'Node*'
🐧 Linux / Editor w/ Mono (target=editor)
Process completed with exit code 2.
🏁 Windows / Editor w/ clang-cl (target=editor, tests=yes, use_llvm=yes): editor/plugins/node_3d_editor_plugin.cpp#L2102
reference to non-static member function must be called; did you mean to call it with no arguments?
🏁 Windows / Editor w/ clang-cl (target=editor, tests=yes, use_llvm=yes)
Process completed with exit code 2.
🏁 Windows / Editor (target=editor, tests=yes): editor/plugins/node_3d_editor_plugin.cpp#L2102
'ObjectID::get_object': non-standard syntax; use '&' to create a pointer to member
🏁 Windows / Editor (target=editor, tests=yes)
Process completed with exit code 2.

Artifacts

Produced during runtime
Name Size
android-template-arm32
74.6 MB
android-template-arm64
68 MB
ios-template
42 MB
linux-template-minimal
17.7 MB
linux-template-mono
33.2 MB
macos-template
49.4 MB
web-nothreads-template
16.8 MB
web-template
16.7 MB
windows-template
33 MB