compat stuff #2145
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
name: 🐧 Linux Builds | |
on: [push, pull_request] | |
# Global Settings | |
env: | |
# Only used for the cache key. Increment version to force clean build. | |
GODOT_BASE_BRANCH: master | |
SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes | |
DOTNET_NOLOGO: true | |
DOTNET_CLI_TELEMETRY_OPTOUT: true | |
concurrency: | |
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-linux | |
cancel-in-progress: true | |
jobs: | |
build-linux: | |
runs-on: "ubuntu-20.04" | |
name: ${{ matrix.name }} | |
strategy: | |
fail-fast: false | |
matrix: | |
include: | |
- name: Editor w/ Mono (target=editor) | |
cache-name: linux-editor-mono | |
target: editor | |
tests: false # Disabled due freeze caused by mix Mono build and CI | |
sconsflags: module_mono_enabled=yes | |
doc-test: true | |
bin: "./bin/godot.linuxbsd.editor.x86_64.mono" | |
build-mono: true | |
proj-conv: true | |
artifact: true | |
- name: Editor with doubles and GCC sanitizers (target=editor, tests=yes, dev_build=yes, float=64, use_asan=yes, use_ubsan=yes, linker=gold) | |
cache-name: linux-editor-double-sanitizers | |
target: editor | |
tests: true | |
sconsflags: dev_build=yes float=64 use_asan=yes use_ubsan=yes linker=gold | |
proj-test: true | |
# Can be turned off for PRs that intentionally break compat with godot-cpp, | |
# until both the upstream PR and the matching godot-cpp changes are merged. | |
godot-cpp-test: true | |
bin: "./bin/godot.linuxbsd.editor.dev.double.x86_64.san" | |
build-mono: false | |
# Skip 2GiB artifact speeding up action. | |
artifact: false | |
- name: Editor with clang sanitizers (target=editor, tests=yes, dev_build=yes, use_asan=yes, use_ubsan=yes, use_llvm=yes, linker=lld) | |
cache-name: linux-editor-llvm-sanitizers | |
target: editor | |
tests: true | |
sconsflags: dev_build=yes use_asan=yes use_ubsan=yes use_llvm=yes linker=lld | |
bin: "./bin/godot.linuxbsd.editor.dev.x86_64.llvm.san" | |
build-mono: false | |
# Skip 2GiB artifact speeding up action. | |
artifact: false | |
- name: Template w/ Mono (target=template_release) | |
cache-name: linux-template-mono | |
target: template_release | |
tests: false | |
sconsflags: module_mono_enabled=yes | |
build-mono: false | |
artifact: true | |
- name: Minimal template (target=template_release, everything disabled) | |
cache-name: linux-template-minimal | |
target: template_release | |
tests: false | |
sconsflags: modules_enabled_by_default=no disable_3d=yes disable_advanced_gui=yes deprecated=no minizip=no | |
artifact: true | |
steps: | |
- uses: actions/checkout@v3 | |
- name: Linux dependencies | |
shell: bash | |
run: | | |
# Azure repositories are not reliable, we need to prevent azure giving us packages. | |
sudo rm -f /etc/apt/sources.list.d/* | |
sudo cp -f misc/ci/sources.list /etc/apt/sources.list | |
sudo apt-get update | |
# The actual dependencies | |
sudo apt-get install build-essential pkg-config libx11-dev libxcursor-dev \ | |
libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev \ | |
libdbus-1-dev libudev-dev libxi-dev libxrandr-dev yasm xvfb wget unzip \ | |
llvm libspeechd-dev speech-dispatcher fontconfig libfontconfig-dev | |
- name: Setup Godot build cache | |
uses: ./.github/actions/godot-cache | |
with: | |
cache-name: ${{ matrix.cache-name }} | |
continue-on-error: true | |
- name: Setup python and scons | |
uses: ./.github/actions/godot-deps | |
- name: Set up .NET Sdk | |
uses: actions/setup-dotnet@v2 | |
if: ${{ matrix.build-mono }} | |
with: | |
dotnet-version: '6.0.x' | |
- name: Compilation | |
uses: ./.github/actions/godot-build | |
with: | |
sconsflags: ${{ env.SCONSFLAGS }} ${{ matrix.sconsflags }} | |
platform: linuxbsd | |
target: ${{ matrix.target }} | |
tests: ${{ matrix.tests }} | |
- name: Generate C# glue | |
if: ${{ matrix.build-mono }} | |
run: | | |
${{ matrix.bin }} --headless --generate-mono-glue ./modules/mono/glue || true | |
- name: Build .NET solutions | |
if: ${{ matrix.build-mono }} | |
run: | | |
./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=linuxbsd | |
# Execute unit tests for the editor | |
- name: Unit tests | |
if: ${{ matrix.tests }} | |
run: | | |
${{ matrix.bin }} --version | |
${{ matrix.bin }} --help | |
${{ matrix.bin }} --test --headless | |
# Check class reference | |
- name: Check for class reference updates | |
if: ${{ matrix.doc-test }} | |
run: | | |
echo "Running --doctool to see if this changes the public API without updating the documentation." | |
echo -e "If a diff is shown, it means that your code/doc changes are incomplete and you should update the class reference with --doctool.\n\n" | |
${{ matrix.bin }} --doctool --headless 2>&1 > /dev/null || true | |
git diff --color --exit-code && ! git ls-files --others --exclude-standard | sed -e 's/^/New doc file missing in PR: /' | grep 'xml$' | |
# Download, unzip and setup SwiftShader library | |
# See https://github.com/godotengine/regression-test-project/releases/tag/_ci-deps for details | |
- name: Download SwiftShader | |
if: ${{ matrix.tests }} | |
run: | | |
wget https://github.com/godotengine/regression-test-project/releases/download/_ci-deps/swiftshader-ubuntu20.04-20211002.zip | |
unzip swiftshader-ubuntu20.04-20211002.zip | |
curr="$(pwd)/libvk_swiftshader.so" | |
sed -i "s|PATH_TO_CHANGE|$curr|" vk_swiftshader_icd.json | |
# Test 3.x -> 4.x project converter | |
- name: Test project converter | |
if: ${{ matrix.proj-conv }} | |
run: | | |
mkdir converter_test | |
cd converter_test | |
touch project.godot | |
../${{ matrix.bin }} --headless --audio-driver Dummy --validate-conversion-3to4 | |
cd .. | |
rm converter_test -rf | |
# Download and extract zip archive with project, folder is renamed to be able to easy change used project | |
- name: Download test project | |
if: ${{ matrix.proj-test }} | |
run: | | |
wget https://github.com/godotengine/regression-test-project/archive/4.0.zip | |
unzip 4.0.zip | |
mv "regression-test-project-4.0" "test_project" | |
# Editor is quite complicated piece of software, so it is easy to introduce bug here | |
- name: Open and close editor (Vulkan) | |
if: ${{ matrix.proj-test }} | |
run: | | |
VK_ICD_FILENAMES=$(pwd)/vk_swiftshader_icd.json DRI_PRIME=0 xvfb-run ${{ matrix.bin }} --audio-driver Dummy --editor --quit --path test_project 2>&1 | tee sanitizers_log.txt || true | |
misc/scripts/check_ci_log.py sanitizers_log.txt | |
- name: Open and close editor (GLES3) | |
if: ${{ matrix.proj-test }} | |
run: | | |
DRI_PRIME=0 xvfb-run ${{ matrix.bin }} --audio-driver Dummy --rendering-driver opengl3 --editor --quit --path test_project 2>&1 | tee sanitizers_log.txt || true | |
misc/scripts/check_ci_log.py sanitizers_log.txt | |
# Run test project | |
- name: Run project | |
if: ${{ matrix.proj-test }} | |
run: | | |
VK_ICD_FILENAMES=$(pwd)/vk_swiftshader_icd.json DRI_PRIME=0 xvfb-run ${{ matrix.bin }} 40 --audio-driver Dummy --path test_project 2>&1 | tee sanitizers_log.txt || true | |
misc/scripts/check_ci_log.py sanitizers_log.txt | |
# Checkout godot-cpp | |
- name: Checkout godot-cpp | |
if: ${{ matrix.godot-cpp-test }} | |
uses: actions/checkout@v3 | |
with: | |
repository: godotengine/godot-cpp | |
submodules: 'recursive' | |
path: 'godot-cpp' | |
# Check extension API | |
- name: Check for extension api updates | |
if: ${{ matrix.godot-cpp-test }} | |
run: | | |
echo "Running --dump-extension-api to create extensions api." | |
VK_ICD_FILENAMES=$(pwd)/vk_swiftshader_icd.json DRI_PRIME=0 xvfb-run ${{ matrix.bin }} --audio-driver Dummy --dump-extension-api 2>&1 > /dev/null || true | |
misc/scripts/compare_extension_api.py godot-cpp/godot-headers/extension_api.json extension_api.json | |
# Copy new extension API files into place | |
- name: Copy new extension API files into place | |
if: ${{ matrix.godot-cpp-test }} | |
run: | | |
cp -f extension_api.json godot-cpp/godot-headers/ | |
cp -f core/extension/gdnative_interface.h godot-cpp/godot-headers/godot/ | |
# Build godot-cpp test extension | |
- name: Build godot-cpp test extension | |
if: ${{ matrix.godot-cpp-test }} | |
run: | | |
cd godot-cpp/test | |
scons target=debug | |
cd ../.. | |
- name: Prepare artifact | |
if: ${{ matrix.artifact }} | |
run: | | |
strip bin/godot.* | |
chmod +x bin/godot.* | |
- name: Upload artifact | |
uses: ./.github/actions/upload-artifact | |
if: ${{ matrix.artifact }} | |
with: | |
name: ${{ matrix.cache-name }} |