[D3D11] Make constantbuffers more dynamic #1588
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name: Windows (Vulkan) | |
on: | |
push: | |
branches: | |
- main | |
pull_request: | |
branches: | |
- main | |
jobs: | |
build: | |
runs-on: windows-latest | |
steps: | |
- uses: actions/checkout@v2 | |
- name: Setup Vulkan | |
run: | | |
Invoke-WebRequest -Uri "https://sdk.lunarg.com/sdk/download/1.2.189.2/windows/VulkanSDK-1.2.189.2-Installer.exe" -OutFile VulkanSDK.exe | |
$installer = Start-Process -FilePath VulkanSDK.exe -Wait -PassThru -ArgumentList @("--da", "--al", "-c", "in"); | |
$installer.WaitForExit(); | |
- name: Get Submodules | |
run: .\get_dlc.bat | |
- name: Compile | |
run: .\make.bat -v vs2022 -g vulkan --kinc . --from Tests/Empty --compile | |
env: | |
VULKAN_SDK: C:\VulkanSDK\1.2.189.2 |