Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Test for ShaderResources #165

Merged
merged 6 commits into from
Feb 28, 2021
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
57 changes: 57 additions & 0 deletions test/TestShaderResources.cpp
Original file line number Diff line number Diff line change
@@ -0,0 +1,57 @@
#include "gtest/gtest.h"

#include "kompute/Kompute.hpp"

static const std::string shaderString = (R"(
#version 450

layout (local_size_x = 1) in;

// The input tensors bind index is relative to index in parameter passed
layout(set = 0, binding = 0) buffer bina { float tina[]; };
layout(set = 0, binding = 1) buffer binb { float tinb[]; };
layout(set = 0, binding = 2) buffer bout { float tout[]; };

void main() {
uint index = gl_GlobalInvocationID.x;

int i = 1;

while(i < 200) {
tout[index] += tina[index] * tinb[index];
i++;
}
}
)");

void compileShaderWithGivenResources(const std::string shaderString, const TBuiltInResource resources) {
kp::Shader::compile_source(shaderString, std::string("main"), std::vector<std::pair<std::string,std::string>>({}), resources);
}



TEST(TestShaderResources, TestNoMaxLight)
{
TBuiltInResource noMaxLightResources = kp::defaultResource;
noMaxLightResources.maxLights=0;

EXPECT_NO_THROW(compileShaderWithGivenResources(shaderString, noMaxLightResources));
}


TEST(TestShaderResources, TestSmallComputeWorkGroupSizeX)
{
TBuiltInResource smallComputeWorkGroupSizeXResources = kp::defaultResource;
smallComputeWorkGroupSizeXResources.maxComputeWorkGroupSizeX=0;

ASSERT_THROW(compileShaderWithGivenResources(shaderString, smallComputeWorkGroupSizeXResources), std::runtime_error);
}


TEST(TestShaderResources, TestNoWhileLoopLimit)
{
TBuiltInResource noWhileLoopLimitResources = kp::defaultResource;
noWhileLoopLimitResources.limits.whileLoops=0;

ASSERT_THROW(compileShaderWithGivenResources(shaderString, noWhileLoopLimitResources), std::runtime_error);
}