feat(stream_api): use TCP instead of UDP #8641
Merged
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This re-implements the stream API with TCP instead of UDP in order to allow for larger response payloads without having to handle chunking/fragmenting things ourselves.
Performance-wise, keep-alive is used to cut down on per-request connection overhead, and the message payload is sent raw instead of being packed/unpacked on either side. I've done some unscientific testing locally with a single-threaded client and an API that simply echoes back the input payload. With a payload size of 8000 (the max of the current implementation) I am getting ~7-8k rps with the current implementation and ~8-9k rps with this new implementation. Things will obviously degrade from there with larger payload sizes, though I don't think I've raised the limit so high as to necessitate further optimizations (let me know if this is an incorrect assumption though).
Error-handling has also been reworked quite a bit, with many code paths that were previously throwing an exception (
error()
) replaced with logging and/or returning the error to the caller.Fixes #7377