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.vs/ | ||
x64/ |
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# Hard-Rock Tower Defense | ||
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---- | ||
## what is Hard-Rock Tower Defense? | ||
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> Hard-Rock Tower Defense is the name of the game realized by William Nardone for a student project in which they have to make a Tower Defense game like. Based on hard-rock style and music, the target of the game is everyone who love hard-rock music and want to play to a little classic tower defense game. | ||
---- | ||
## Features | ||
* A procedural wave generator | ||
* Drag and Drop of turret | ||
* Money System | ||
* Pathfinding | ||
* Multiple type and size of turret and enemies | ||
* Hard-Rock Style and theme along the game | ||
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---- | ||
## Build & Run | ||
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1.Clone the git or download the .zip file. | ||
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2.extract all your files on a folder. | ||
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3.Build the game then make him run with the command : | ||
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make && ./tower | ||
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4.Rock ! <3 | ||
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---- | ||
## ToDo | ||
* Complete the level editor. | ||
* Add more type of enemies and towers. | ||
* Add some magical mechanics and musicals mechanics the important one named Satan's Rhythms which can impact the game with random events that can change the during of the game. | ||
* Add more beautiful and detailed sprites. | ||
* Animations. | ||
* news game modes. | ||
* High-scores. | ||
* Tutorials. | ||
* Game controls setting menu. | ||
* Add some virtual sound effects in the game. | ||
* Etc | ||
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---- | ||
## Status | ||
**Under development.** |
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#if !defined(BLUEPRINTS_H) | ||
#define BLUEPRINTS_H | ||
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#include <string> | ||
#include <vector> | ||
#include <SDL_rect.h> | ||
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namespace shape | ||
{ | ||
std::string get_map_list_blueprint(); | ||
std::vector<float> get_sword_blueprint(); | ||
std::vector<float> get_shield_blueprint(); | ||
std::vector<float> get_cross_blueprint(); | ||
} // namespace shape | ||
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#endif // BLUEPRINTS_H |
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#ifndef DEATH_SCREEN_H | ||
#define DEATH_SCREEN_H | ||
#include "main_process.h" | ||
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void print_wawe_number_reach(screen* screen); | ||
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void text_init_d(screen* sc); | ||
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void death_screen(screen* sc, Time* t); | ||
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#endif |
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