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Balls of Steel


This game was completed in 24 hours as part of a Xenko game jam.

A party brawl game where each player gets control of one spherical fighter. The goal is to get power-ups and kill your friends. The more kills and less deaths you have, the better.

Concept


Controls

The game uses controllers (no keyboard). Left stick is move, right stick is aim and shoot (shoots automatically). A or LT are for jumping, X or RT for a sword attack (assuming Xbox controller).

Any controller plugged in can jump into the game by pressing A (jump). If you get killed, you can respawn by pressing A again.

The game is an endless deathmatch for up to 8 players.


Stretch goals - nations

When you spawn for the first time you pick a random nation. You can't choose (that's how it work IRL as well).

What we couldn't do in 24h

Controls

Your phone is your controller. Contextual buttons will change depending on what actions are available to your character.

Concept

We finally got the networking working on a branch, but there wasn't enough time to properly integrate it.

UI

Because the UI was planned as part of the mobile app we never started working on in-game UI, so there is no way to track the players' hitpoints right now.

Weapons and power-ups

Rather than picking weapons, the players have both katana and a machine gun always available, and there are no power-ups.

  • Katana - slice and dice. Angle of attack matters.

  • Machine gun - continuously shoot your enemies from distance.

- Shield - good at bashing enemies at close range and bouncing projectiles back

- Hearts - recover your hearts and get some extra on top of that

- Power-ups - attack, speed or jump boosts

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