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utaustinvilla3d


UT Austin Villa RoboCup 3D simulation team base code release

About:

This release is based off the UT Austin Villa RoboCup 3D simulation league team.

demobehavior Video of default demo behavior: (YouTube, mp4)

What it includes:

  • Omnidirectional walk engine based on a double inverted pendulum model
  • A skill description language for specifying parameterized skills/behaviors
  • Getup behaviors for all agent types
  • A couple basic skills for kicking one of which uses inverse kinematics
  • Sample demo dribble and kick behaviors for scoring a goal
  • World model and particle filter for localization
  • Kalman filter for tracking objects
  • All necessary parsing code for sending/receiving messages from/to the server
  • Code for drawing objects in the roboviz monitor
  • Communication system previously provided for use in drop-in player challenges
  • Example behaviors/tasks for optimizing a kick and forward walk
  • Example simple soccer behavior with basic formation and dynamic greedy role assignment
  • Support for running with fat proxy (https://github.com/magmaOffenburg/magmaFatProxy)
  • Support for Gazebo RoboCup 3D simulation plugin (https://bitbucket.org/osrf/robocup3ds)
  • Scripts and code for collecting game statistics

What is not included:

  • The UT Austin Villa team's complete set of skills such as long kicks and goalie dives
  • Optimized parameters for behaviors such as the UT Austin Villa team's fastest walks (slow and stable walk engine parameters are included, as well as optimized walk engine parameters for positioning/dribbling and approaching the ball to kick)
  • The UT Austin Villa team's high level strategy including formations and role assignment

Requirements:

  • simspark and rcssserver3d
  • Boost library
  • Threads library

Instructions for installing simspark and rcssserver3d: https://gitlab.com/robocup-sim/SimSpark/wikis/Installation-on-Linux

It's optional (recommended) to install the roboviz monitor: https://github.com/magmaOffenburg/RoboViz

To build:

cmake . 

(If cmake can't find RCSSNET3D set the SPARK_DIR environmental variable to the path where you installed the server and then rerun cmake. Also, if you installed rcssserver3d from a package instead of building it from source, you might need to install the rcssserver3d-dev package.)

make

Instructions for running agent:

First be sure to start the simulation server running.

Run full team:
./start.sh <host>
Run penalty kick shooter:
./start_penalty_kicker.sh <host>
Run penalty kick goalie:
./start_penalty_goalie.sh <host>
Run team with fat proxy:
./start_fat_proxy.sh <host> -p <proxy_port>
Run simple soccer example team:
./start_simple_soccer.sh <host>
Run agent for Gazebo RoboCup 3D simulation plugin:
./start_gazebo.sh <host>

  Video of default walking behavior in Gazebo: (YouTube, mp4)

 

Kill team:
./kill.sh
List command line options:
./agentspark --help

Documentation:

See DOCUMENTATION for some high level documentation about the codebase.
View a tutorial about using the code base (YouTube, mp4).

Demo behaviors:

See the methods in selectSkill() in behaviors/strategy.cc for demo behaviors.
See behaviors/simplesoccer.cc for an example simple soccer team behavior with a basic formation and dynamic greedy role assignment.

Optimization task examples:

See the optimization directory.

UT Austin Villa 3D simulation team homepage:

(http://www.cs.utexas.edu/~AustinVilla/sim/3dsimulation/)

More information (team publications):

(http://www.cs.utexas.edu/~AustinVilla/sim/3dsimulation/publications.html)

If you use this code for research purposes, please consider citing one or more research papers listed at the above link which includes the following topics and papers:

Code Release

Patrick MacAlpine and Peter Stone.
UT Austin Villa RoboCup 3D Simulation Base Code Release.
In Sven Behnke, Daniel D. Lee, Sanem Sariel, and Raymond Sheh, editors, RoboCup 2016: Robot Soccer World Cup XX, Lecture Notes in Artificial Intelligence, Springer Verlag, Berlin, 2016. (http://www.cs.utexas.edu/~pstone/Papers/bib2html/b2hd-LNAI16-MacAlpine2.html)

Walk Engine

Patrick MacAlpine, Samuel Barrett, Daniel Urieli, Victor Vu, and Peter Stone.
Design and Optimization of an Omnidirectional Humanoid Walk: A Winning Approach at the RoboCup 2011 3D Simulation Competition.
In Proceedings of the Twenty-Sixth AAAI Conference on Artificial Intelligence (AAAI), July 2012. (http://www.cs.utexas.edu/~pstone/Papers/bib2html/b2hd-AAAI12-MacAlpine.html)

Optimization

Patrick MacAlpine and Peter Stone.
Overlapping Layered Learning.
Artificial Intelligence (AIJ), 254:21-43, Elsevier, January 2018. (http://www.cs.utexas.edu/~pstone/Papers/bib2html/b2hd-AIJ18-MacAlpine.html)

Winning team paper

Patrick MacAlpine, Josiah Hanna, Jason Liang, and Peter Stone.
UT Austin Villa: RoboCup 2015 3D Simulation League Competition and Technical Challenges Champions.
In Luis Almeida, Jianmin Ji, Gerald Steinbauer, and Sean Luke, editors, RoboCup-2015: Robot Soccer World Cup XIX, Lecture Notes in Artificial Intelligence, Springer Verlag, Berlin, 2016. (http://www.cs.utexas.edu/~pstone/Papers/bib2html/b2hd-LNAI15-MacAlpine.html)

UT Austin Villa team contacts:

Patrick MacAlpine (patmac@cs.utexas.edu)
Peter Stone (pstone@cs.utexas.edu)

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