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Bump version: Fix TAA breaking with alpha values > 1 (waterfall + tuf…
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…x hdr combination)
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LGhassen committed Apr 22, 2022
1 parent 44b26dd commit 1bca472
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Showing 2 changed files with 3 additions and 3 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -124,7 +124,7 @@ public void Initialize(bool inHasOcean, bool quarterRes)
targetCamera.depthTextureMode = targetCamera.depthTextureMode | DepthTextureMode.Depth;

rendererCommandBuffer = new CommandBuffer();
rendererCommandBuffer.name = "Scattererer screen-space scattering CommandBuffer";
rendererCommandBuffer.name = "Scatterer screen-space scattering CommandBuffer";

//if no depth downscaling, render directly to screen
if (!quarterRes)
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4 changes: 2 additions & 2 deletions scatterer/Scatterer.cs
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,7 @@
using UnityEngine;
using UnityEngine.Rendering;

[assembly:AssemblyVersion("0.0834")]
[assembly:AssemblyVersion("0.0835")]
namespace scatterer
{
[KSPAddon(KSPAddon.Startup.EveryScene, false)]
Expand Down Expand Up @@ -48,7 +48,7 @@ public class Scatterer: MonoBehaviour
bool coreInitiated = false;
public bool isActive = false;
public bool unifiedCameraMode = false;
public string versionNumber = "0.0834 dev";
public string versionNumber = "0.0835";

public List<GenericAntiAliasing> antiAliasingScripts = new List<GenericAntiAliasing>();

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