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When using scatterer 0.0878 or 0.0880 with KerbalVR, the sky generally will appear black - unless you look up. There is a hard clipping line where the sky is drawn normally. I think I've tracked this down to some kind of problem with the ocean meshrenderer commandbuffer. The line that separates "good" from "bad" corresponds to where this command buffer draws into the depth/stencil buffer.
… for ocean renderer
-fixes rendering in VR because it automatically gets the right size no matter what the camera dimensions are
-also doesn't require special screenshot handling
Changes sound good, thanks a lot. I'm in the middle of working on some other stuff for scatterer and it may be a while before I merge and release this, so feel free to distribute fixed dlls with kerbalVR in the meantime.
When using scatterer 0.0878 or 0.0880 with KerbalVR, the sky generally will appear black - unless you look up. There is a hard clipping line where the sky is drawn normally. I think I've tracked this down to some kind of problem with the ocean meshrenderer commandbuffer. The line that separates "good" from "bad" corresponds to where this command buffer draws into the depth/stencil buffer.
https://drive.google.com/file/d/1sm1NxsKQBWyqwqBKXCNrEf9JjYBC9QBl/view?usp=sharing
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