Skip to content

0.0600

Compare
Choose a tag to compare
@LGhassen LGhassen released this 19 Apr 20:54
· 416 commits to master since this release

-Fix for 1.9.x (Maintain compatibility with 1.8.x)
-Fix for flickering shadows in Dx11 (stock game bug) (with option to disable it just in case)
-Temporary fix for EVE clouds sinking into planet in 1.9
-Temporary fix for EVE clouds being visible in plumes (thanks @R-T-B)
-Handle long-distance shadows on 1.9 Dx11 with a custom method
-Separate shadow settings for new unified camera mode (1.9 Dx11) and other modes using dual cameras
-Added options to override shadowMap resolution with long-distance shadows (defaults to 8K in unified camera mode, can be lowered along with shadows distance for saving performance)
-Added options to override shadowCascadeSplits with long-distance shadows
-Fix compatibility with stock reflection probes
-Fix planets and scaledSpace scenery being visible through other planetSurfaces in stock reflection probes (stock game bug)
-Fix ocean shadow artifacts
-Fade out ocean shadows correctly
-Fix foam/whitecaps becoming invisible in some situations
-Fix shores having weird scattering (mostly RSS/rescale bug)
-Fix Kopernicus ring shadows broken since Kopernicus refactor (only linear rings supported, tiled rings will not cast shadows)
-Fix issue with some cargo bays (stock drag cubes) causing low framerates and errors
-Added new setting to partially flatten scaledSpace mesh geometry, to be used when "naked" scaledSpace geometry is visible behind localSpace scattering and terrain (Kerbin needs this in 1.9)
-New, more readable options menu layout
-Better logging when initializing Scatterer celestial bodies