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0.0632

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@LGhassen LGhassen released this 26 Aug 21:20
· 422 commits to dev since this release
  • Fix occasional black screen when reverting to KSC
  • Compatibility with EVE-Redux's volumetric particle fading near camera
  • Caustics don't appear on shadows
  • Small performance improvement when using ocean shader (CPU usage reduction)
  • Ocean builds/loads faster if compute shader support is available, m_variance variable is hidden from user
  • Added option to disable dithering from sky and scattering effects