0.0722
Compatible with 1.9, 1.10 and 1.11
New features:
- Added volumetric shadows (godrays). Godrays use shadow information so the quality is directly tied to shadowmap resolution and shadow distance. Godray strength can be tweaked and godrays respect atmosphere density and optical depth. Only compatible with Directx 11 (requires the unified camera setup)
- Added underwater light rays, derived directly from the caustics textures and config. Brightness of underwater light rays can be adjusted. Light rays are volumetric and respect shadows
- Added craft-wave interactions. Ocean waves are now interactible/collidable. Only compatible with Directx 11 as it requires async GPU readback
- Added override for ship recovery velocity when splashed and wave interactions are on (by default 5 m/s vs 0.3 m/s for stock), to allow ship recovery in wavy oceans
- Added overrides for water drag and crash tolerance when wave interactions are on, to make ships and seaplanes experience better (3x less drag and 3x less crash tolerance than stock by default). Seaplanes are workable but require some care and timing, it's still possible to take off with the stock gull from by going in the same direction as the waves
Fixes:
- Fix scattering effect getting cut off in the distance for RSS/Rescale
- Fix bleached/white mountains in the distance when ascending to orbit
- Fix caustics, extinction lighting, long-distance shadows and ocean shadows not working on Kopernicus suns
- EVE clouds have correct scattering and extinction based on their altitude and no longer behave as if at ocean level
- Fix EVE clouds having dark side appearing lit in some cases with EVE integration on
- EVE clouds + Sunlight extinction respect extinction thickness
- Fix some cloud flickering issues with EVE, mostly noticeable with spectra when using EVE integration
- Fix sunflares being offset from their star/planet in some cases (when the body is small)
- Fix reflections disappearing from ships when using cameraTools after 250 meters distance
- Fix ocean secondary lights causting artifacts/squares on the planet from orbit
- Fix sky reflection on the ocean not respecting sky exposure and alpha settings
- Added configurable skyReflectionStrength setting in ocean config (can be changed from UI but need to rebuild ocean to apply)