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@LGhassen LGhassen released this 21 Jun 09:09
· 6 commits to master since this release

You don't need this update if you already have a version from Patreon

  • Ozone layer support
  • Compatibility with upcoming deferred rendering mod
  • Cloud shadows display on scatterer ocean surface
  • Eclipses affect terrain and ocean, not just sky. Eclipses on Laythe are now spooky
  • Improved wave interactions to make boats and sea planes easier without overriding the stock water drag (no longer affecting the max speed of submarines), only removed the excessive drag when hitting waves
  • Fixed HDR support (both with and without TAA), sun can now be seen gliting off reflective crafts with TU if using HDR and bloom from TUFX.
  • Fix mie scattering ending at a visible line before the terminator when using thick mie scattering
  • Fix sky not reflecting off crafts in OpenGL
  • Fix white sky issue on slow GPUs when generating atmos
  • Make it possible to combine SMAA and TAA for better AA and the best of both worlds
  • Make it possible to disable TAA below a configurable fps threshold (26 by default) and fallback to SMAA-only if TAA and SMAA are both enabled when the threshold isn't met
  • Disable TAA when taking screenshots. Make screenshots compatible with supersizing
  • Support for new non-Kerbin homeworld name (see latest versions of Kopernicus, thanks @R-T-B)
  • Fix missing ocean and other effects when applying any of the in-game video settings in flight or when changing game resolution or monitor
  • Fix occasional nullref spam caused by ocean failing to load when switching ships from tracking station or loading a savegame
  • Fix sunflare being offset from the sun during high timewarp
  • Fixed error leading to a double image with an old image of the craft stuck on screen, notably when switching to Jool from tracking station
  • Fixed saturated planets in scaled space being caused by the scaled color adjustment feature in Scatterer
  • Fixed stock ocean occasionally reappearing and conflicting with scatterer ocean
  • Fixed black scaled scattering when switching to bodies from tracking station
  • Fixed atmo failing to load if EVE integration is disabled in the main settings
  • Fix errors and exceptions when attaching debugger / using debug builds of Unity (Thanks @JonnyOThan and @Halbann)
  • Separated configs into separate folder "StockScattererConfigs"
  • Fix rendering underwater fog on gas giants with oceans (for planet mods)