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Releases: LGhassen/Scatterer

0.0540

17 Mar 13:50
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-Fix refraction/transparency artifacts in the ocean at altitude (swirly appearance)
-Fix unnaturally bright scattering on the ocean and a small pop while transitioning to orbit
-Fix white sky bug in some situations
-Add trailing zero in version number for CKAN

0.053

15 Mar 22:05
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-Fix z-fighting (flickering black squares on terrain when high in atmosphere)
-Fix overlay/atmosphere visible on ships in orbit

0.052

14 Mar 22:47
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For end users:
-Recompile for 1.6.1
-Anti-aliasing on atmosphere effects (fix black edges on horizon, sea and terrain)
-All effects compatible with camera mods (rasterprop etc...)
-Removed godrays to add the previous two points
-Sunlight color is tinted by extinction (objects receive red light at sunset instead of white)
-Fix tsunami/flood bug in KSC scene, and with Kerbal Konstructs
-Fix line break in scattering effect
-Automated and improved transition to orbit with less pops/discontinuities
-Ocean ambient light (ocean visible at night)
-Shadows visible on the ocean (may be buggy in dx11)
-Sunflare visible in supersampled screenshots
-Display scatterer button in KSC menu only
-Improved shadow precision
-Sunflare scales with FOV
-Fix performance high performance hit of dithering in OpenGL on certain machines (thanks @soulsource)
-Don't break stock underwater effect with stock ocean
-Fix buggy ocean surface when lowering ocean resolution
-Fix ocean pixel lights
-Fix various artifacts
-Moved settings that change every time to pluginData

For modders:
-Merged local and scaled settings (scattering+extinction), to reduce clutter
-Removed mapSkyExtinctionRimFade, mapGroundExtinctionFade and _mapExtinctionScatterIntensity
-Added a new setting extinctionThickness, setting it works on localPostProcessing, scaledSpace and clouds. . It works as (1-extinctionGroundFade),
-Removed other redundant/unused settings
-Fixed extinction tint not doing anything
-Mapnode removed, map mode just uses the highest config node
-Created a repo for stock scatterer config, to track config and syntax changes, you can sue it like this
LGhassen/ScattererConfig@acbda29...master
-Fix not being able to add sky effect to atmosphere-less bodies

0.0336

08 Nov 21:05
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-Update to 1.5.1

-Fix stock sunflare appearing on top of custom sunflare

-Fix effects flipped when AA is disabled

-Add mod button to toolbar and remove intrusive mod menu from main menu (new icon by cratercracker)

-Display effects in main menu

v0.0331

26 Apr 15:32
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-Fix issues with B9PartSwitch resulting in invisible water and weird sky shading
-Fix some issues with banding in the sky and underwater

0.0331b

26 Apr 23:22
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-Update EVE shaders (fading rim)

v0.0329

31 Mar 11:53
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-Fix issue where space is black and planets are invisible #38
-Fix AA-related UV issues with direct3D #37
-Fix gas giants visible through other planets #33
-Fix refraction and post-processing effects not applying to new mk1-3 pod

v0.0326

11 Mar 10:23
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v0.0326 Pre-release
Pre-release

-1.4 Compatibility

-Fix postProcessing effects not applying to trees (atmospheric scattering) or fairings (underwater)

-Fix/Minimize white aliasing around objects when in front of the ocean

v0.0324

15 Feb 09:56
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v0.0324 Pre-release
Pre-release

-Fix nullref spam with refractions on

-Fix ocean "stuck" in the screen and visible on the moon and other bodies

-Fix black sky in KSC view when reverting mission

-Fix halo issue and remove alternateSQRT option

-Fix atmospheres visible through other planets

-Fix nullref issue on planets without PQS

-Recompiled for 1.3.1