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The first two subarrays containing the template info and building data probably have to be changed. For instance, it doesn't make sense to save the building class in every template.
The text was updated successfully, but these errors were encountered:
Description:
I've developed an experimental template format for Achilles a couple of months ago:
My suggestion is to adapt this template format or a similar one in ZEI.
Motivation:
The advantage of the new format is that 3D rotations, textures and building damage states can be saved/loaded.
The Format:
The first two subarrays containing the template info and building data probably have to be changed. For instance, it doesn't make sense to save the building class in every template.
The text was updated successfully, but these errors were encountered: