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Allow building SF2 player with FluidSynth 2.x (#4678)
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Resolves the incompatibility between FluidSynth 1.x and 2.x
due to some API changes by shimming some functions.

Note that 1.x and 2.x are not binary compatible.
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PhysSong authored Oct 28, 2018
1 parent 5c362e5 commit 1f7cd3e
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Showing 5 changed files with 152 additions and 27 deletions.
88 changes: 88 additions & 0 deletions plugins/sf2_player/fluidsynthshims.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,88 @@
/*
* fluidsynthshims.h - a shim header for FluidSynth 2.0 API changes
*
* Copyright (c) 2018 Hyunjin Song <tteu.ingog@gmail.com>
*
* This file is part of LMMS - https://lmms.io
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program (see COPYING); if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA.
*
*/


#ifndef FLUIDSYNTHSHIMS_H
#define FLUIDSYNTHSHIMS_H

#include <fluidsynth.h>

#if FLUIDSYNTH_VERSION_MAJOR < 2

inline const char* fluid_preset_get_name(fluid_preset_t* preset)
{
return preset->get_name(preset);
}

inline int fluid_preset_get_banknum(fluid_preset_t* preset)
{
return preset->get_banknum(preset);
}

inline int fluid_preset_get_num(fluid_preset_t* preset)
{
return preset->get_num(preset);
}

inline fluid_sfont_t* fluid_preset_get_sfont(fluid_preset_t* preset)
{
return preset->sfont;
}

inline char* fluid_sfont_get_name(fluid_sfont_t* sfont)
{
return sfont->get_name(sfont);
}

inline void fluid_sfont_iteration_start(fluid_sfont_t* sfont)
{
sfont->iteration_start(sfont);
}

// Due to the API change, we can't simply shim the 'fluid_sfont_iteration_next' function
inline fluid_preset_t* fluid_sfont_iteration_next_wrapper(fluid_sfont_t* sfont, fluid_preset_t* preset)
{
return sfont->iteration_next(sfont, preset) ? preset : nullptr;
}

#else // FLUIDSYNTH_VERSION_MAJOR < 2

#define FLUID_REVERB_DEFAULT_ROOMSIZE 0.2f
#define FLUID_REVERB_DEFAULT_DAMP 0.0f
#define FLUID_REVERB_DEFAULT_WIDTH 0.5f
#define FLUID_REVERB_DEFAULT_LEVEL 0.9f

#define FLUID_CHORUS_DEFAULT_N 3
#define FLUID_CHORUS_DEFAULT_LEVEL 2.0f
#define FLUID_CHORUS_DEFAULT_SPEED 0.3f
#define FLUID_CHORUS_DEFAULT_DEPTH 8.0f

inline fluid_preset_t* fluid_sfont_iteration_next_wrapper(fluid_sfont_t* sfont, fluid_preset_t*)
{
return fluid_sfont_iteration_next(sfont);
}

#endif // FLUIDSYNTH_VERSION_MAJOR < 2

#endif // FLUIDSYNTHSHIMS_H
44 changes: 27 additions & 17 deletions plugins/sf2_player/patches_dialog.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -143,19 +143,24 @@ void patchesDialog::setup ( fluid_synth_t * pSynth, int iChan,
m_iChan = iChan;


fluid_preset_t preset;
QTreeWidgetItem *pBankItem = NULL;
// For all soundfonts (in reversed stack order) fill the available banks...
int cSoundFonts = ::fluid_synth_sfcount(m_pSynth);
for (int i = 0; i < cSoundFonts; i++) {
fluid_sfont_t *pSoundFont = ::fluid_synth_get_sfont(m_pSynth, i);
if (pSoundFont) {
#ifdef CONFIG_FLUID_BANK_OFFSET
int iBankOffset = ::fluid_synth_get_bank_offset(m_pSynth, pSoundFont->id);
int iBankOffset = ::fluid_synth_get_bank_offset(m_pSynth, fluid_sfont_get_id(pSoundFont));
#endif
pSoundFont->iteration_start(pSoundFont);
while (pSoundFont->iteration_next(pSoundFont, &preset)) {
int iBank = preset.get_banknum(&preset);
fluid_sfont_iteration_start(pSoundFont);
#if FLUIDSYNTH_VERSION_MAJOR < 2
fluid_preset_t preset;
fluid_preset_t *pCurPreset = &preset;
#else
fluid_preset_t *pCurPreset;
#endif
while ((pCurPreset = fluid_sfont_iteration_next_wrapper(pSoundFont, pCurPreset))) {
int iBank = fluid_preset_get_banknum(pCurPreset);
#ifdef CONFIG_FLUID_BANK_OFFSET
iBank += iBankOffset;
#endif
Expand All @@ -173,9 +178,9 @@ void patchesDialog::setup ( fluid_synth_t * pSynth, int iChan,
m_iBank = 0;
fluid_preset_t *pPreset = ::fluid_synth_get_channel_preset(m_pSynth, m_iChan);
if (pPreset) {
m_iBank = pPreset->get_banknum(pPreset);
m_iBank = fluid_preset_get_banknum(pPreset);
#ifdef CONFIG_FLUID_BANK_OFFSET
m_iBank += ::fluid_synth_get_bank_offset(m_pSynth, (pPreset->sfont)->id);
m_iBank += ::fluid_synth_get_bank_offset(m_pSynth, fluid_sfont_get_id(fluid_preset_get_sfont(sfont)));
#endif
}

Expand All @@ -186,7 +191,7 @@ void patchesDialog::setup ( fluid_synth_t * pSynth, int iChan,

// Set the selected program.
if (pPreset)
m_iProg = pPreset->get_num(pPreset);
m_iProg = fluid_preset_get_num(pPreset);
QTreeWidgetItem *pProgItem = findProgItem(m_iProg);
m_progListView->setCurrentItem(pProgItem);
m_progListView->scrollToItem(pProgItem);
Expand Down Expand Up @@ -312,31 +317,36 @@ void patchesDialog::bankChanged (void)
// Clear up the program listview.
m_progListView->setSortingEnabled(false);
m_progListView->clear();
fluid_preset_t preset;
QTreeWidgetItem *pProgItem = NULL;
// For all soundfonts (in reversed stack order) fill the available programs...
int cSoundFonts = ::fluid_synth_sfcount(m_pSynth);
for (int i = 0; i < cSoundFonts && !pProgItem; i++) {
fluid_sfont_t *pSoundFont = ::fluid_synth_get_sfont(m_pSynth, i);
if (pSoundFont) {
#ifdef CONFIG_FLUID_BANK_OFFSET
int iBankOffset = ::fluid_synth_get_bank_offset(m_pSynth, pSoundFont->id);
int iBankOffset = ::fluid_synth_get_bank_offset(m_pSynth, fluid_sfont_get_id(pSoundFont));
#endif
fluid_sfont_iteration_start(pSoundFont);
#if FLUIDSYNTH_VERSION_MAJOR < 2
fluid_preset_t preset;
fluid_preset_t *pCurPreset = &preset;
#else
fluid_preset_t *pCurPreset;
#endif
pSoundFont->iteration_start(pSoundFont);
while (pSoundFont->iteration_next(pSoundFont, &preset)) {
int iBank = preset.get_banknum(&preset);
while ((pCurPreset = fluid_sfont_iteration_next_wrapper(pSoundFont, pCurPreset))) {
int iBank = fluid_preset_get_banknum(pCurPreset);
#ifdef CONFIG_FLUID_BANK_OFFSET
iBank += iBankOffset;
#endif
int iProg = preset.get_num(&preset);
int iProg = fluid_preset_get_num(pCurPreset);
if (iBank == iBankSelected && !findProgItem(iProg)) {
pProgItem = new patchItem(m_progListView, pProgItem);
if (pProgItem) {
pProgItem->setText(0, QString::number(iProg));
pProgItem->setText(1, preset.get_name(&preset));
//pProgItem->setText(2, QString::number(pSoundFont->id));
pProgItem->setText(1, fluid_preset_get_name(pCurPreset));
//pProgItem->setText(2, QString::number(fluid_sfont_get_id(pSoundFont)));
//pProgItem->setText(3, QFileInfo(
// pSoundFont->get_name(pSoundFont)).baseName());
// fluid_sfont_get_name(pSoundFont).baseName());
}
}
}
Expand Down
2 changes: 1 addition & 1 deletion plugins/sf2_player/patches_dialog.h
Original file line number Diff line number Diff line change
Expand Up @@ -29,7 +29,7 @@
#include "ui_patches_dialog.h"
#include "LcdSpinBox.h"

#include <fluidsynth.h>
#include "fluidsynthshims.h"
#include <QWidget>
#include <QLabel>

Expand Down
43 changes: 35 additions & 8 deletions plugins/sf2_player/sf2_player.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -127,6 +127,29 @@ sf2Instrument::sf2Instrument( InstrumentTrack * _instrument_track ) :
// everytime we load a new soundfont.
m_synth = new_fluid_synth( m_settings );

#if FLUIDSYNTH_VERSION_MAJOR >= 2
// Get the default values from the setting
double settingVal;

fluid_settings_getnum_default(m_settings, "synth.reverb.room-size", &settingVal);
m_reverbRoomSize.setInitValue(settingVal);
fluid_settings_getnum_default(m_settings, "synth.reverb.damping", &settingVal);
m_reverbDamping.setInitValue(settingVal);
fluid_settings_getnum_default(m_settings, "synth.reverb.width", &settingVal);
m_reverbWidth.setInitValue(settingVal);
fluid_settings_getnum_default(m_settings, "synth.reverb.level", &settingVal);
m_reverbLevel.setInitValue(settingVal);

fluid_settings_getnum_default(m_settings, "synth.chorus.nr", &settingVal);
m_chorusNum.setInitValue(settingVal);
fluid_settings_getnum_default(m_settings, "synth.chorus.level", &settingVal);
m_chorusLevel.setInitValue(settingVal);
fluid_settings_getnum_default(m_settings, "synth.chorus.speed", &settingVal);
m_chorusSpeed.setInitValue(settingVal);
fluid_settings_getnum_default(m_settings, "synth.chorus.depth", &settingVal);
m_chorusDepth.setInitValue(settingVal);
#endif

loadFile( ConfigManager::inst()->defaultSoundfont() );

updateSampleRate();
Expand Down Expand Up @@ -392,7 +415,6 @@ QString sf2Instrument::getCurrentPatchName()
int iBankSelected = m_bankNum.value();
int iProgSelected = m_patchNum.value();

fluid_preset_t preset;
// For all soundfonts (in reversed stack order) fill the available programs...
int cSoundFonts = ::fluid_synth_sfcount( m_synth );
for( int i = 0; i < cSoundFonts; i++ )
Expand All @@ -403,21 +425,26 @@ QString sf2Instrument::getCurrentPatchName()
#ifdef CONFIG_FLUID_BANK_OFFSET
int iBankOffset =
fluid_synth_get_bank_offset(
m_synth, pSoundFont->id );
m_synth, fluid_sfont_get_id(pSoundFont) );
#endif
fluid_sfont_iteration_start( pSoundFont );
#if FLUIDSYNTH_VERSION_MAJOR < 2
fluid_preset_t preset;
fluid_preset_t *pCurPreset = &preset;
#else
fluid_preset_t *pCurPreset;
#endif
pSoundFont->iteration_start( pSoundFont );
while( pSoundFont->iteration_next( pSoundFont,
&preset ) )
while ((pCurPreset = fluid_sfont_iteration_next_wrapper(pSoundFont, pCurPreset)))
{
int iBank = preset.get_banknum( &preset );
int iBank = fluid_preset_get_banknum( pCurPreset );
#ifdef CONFIG_FLUID_BANK_OFFSET
iBank += iBankOffset;
#endif
int iProg = preset.get_num( &preset );
int iProg = fluid_preset_get_num( pCurPreset );
if( iBank == iBankSelected && iProg ==
iProgSelected )
{
return preset.get_name( &preset );
return fluid_preset_get_name( pCurPreset );
}
}
}
Expand Down
2 changes: 1 addition & 1 deletion plugins/sf2_player/sf2_player.h
Original file line number Diff line number Diff line change
Expand Up @@ -36,7 +36,7 @@
#include "Knob.h"
#include "LcdSpinBox.h"
#include "LedCheckbox.h"
#include "fluidsynth.h"
#include "fluidsynthshims.h"
#include "MemoryManager.h"

class sf2InstrumentView;
Expand Down

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