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Add Phaser effect to LMMS #5168
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7f1c954
Merge pull request #8 from LMMS/master
LostRobotMusic 0bb50a8
Merge pull request #11 from LMMS/master
LostRobotMusic a332d47
Merge pull request #12 from LMMS/master
LostRobotMusic 5f0aacc
Merge pull request #13 from LMMS/master
LostRobotMusic 6f4afb1
Add Phaser effect, upgrade Flanger effect
LostRobotMusic b41a6a9
Resolve code/style reviews
LostRobotMusic b9d1b45
Resolve code/style reviews, don't calulate LFO rate every loop
LostRobotMusic 9a8fdfa
Rename Phaser.cpp and Phaser.h to PhaserEffect.cpp and PhaserEffect.h
LostRobotMusic 4e1ba1d
Remove unnecessary Phaser disconnection
LostRobotMusic b7dd6d1
Fix Phaser artwork LFO font
LostRobotMusic 779d1b5
Merge branch 'master' into phaser
LostRobotMusic bd9ee92
Add Phaser to plugin list
LostRobotMusic 8534cab
Add many enhancements for the Phaser effect
LostRobotMusic 34221f3
Fix stuff
LostRobotMusic ed7c1b2
Fix stuff 2: Electric Boogaloo
LostRobotMusic b467652
Fix stuff 3: No joke here
LostRobotMusic 47e6f6a
Resolve code and style reviews
LostRobotMusic 185ce06
Resolve more code and style reviews
LostRobotMusic fbd62a6
Input follower range buff
LostRobotMusic 81bbf89
Make LFO Rate logarithmic by default
LostRobotMusic df143d1
Remove RMS from input follower
LostRobotMusic c5ce560
Fix compilation complaints
LostRobotMusic 6b97fb5
Major update
LostRobotMusic 9e9a824
Fix stuffs
LostRobotMusic 9cd0ecf
Fix more stuffs
LostRobotMusic 801acf4
Add Input Follower enable button
LostRobotMusic 3211fe6
Initialize QuadratureLfo's frequency and phase in constructor
LostRobotMusic ab2dee9
Why is it called oven when you of in the cold food of out hot eat the…
LostRobotMusic b4bac58
Revert one of the modes to its original naming, due to very high demand.
LostRobotMusic e597a2c
Fix merge conflicts with Flanger upgrade PR
LostRobotMusic f436816
Continue running Phaser while LFO is disabled
LostRobotMusic f679542
Fix inaccurate comment
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Original file line number | Diff line number | Diff line change |
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@@ -50,6 +50,7 @@ SET(LMMS_PLUGIN_LIST | |
FreeBoy | ||
patman | ||
peak_controller_effect | ||
Phaser | ||
GigPlayer | ||
ReverbSC | ||
sf2_player | ||
|
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Original file line number | Diff line number | Diff line change |
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@@ -1,3 +1,3 @@ | ||
INCLUDE(BuildPlugin) | ||
|
||
BUILD_PLUGIN(flanger FlangerEffect.cpp FlangerControls.cpp FlangerControlsDialog.cpp Noise.cpp QuadratureLfo.cpp MonoDelay.cpp MOCFILES FlangerControls.h FlangerControlsDialog.h EMBEDDED_RESOURCES artwork.png logo.png) | ||
BUILD_PLUGIN(flanger FlangerEffect.cpp FlangerControls.cpp FlangerControlsDialog.cpp Noise.cpp MonoDelay.cpp MOCFILES FlangerEffect.h FlangerControls.h FlangerControlsDialog.h EMBEDDED_RESOURCES artwork.png logo.png) |
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Learn more about bidirectional Unicode characters
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Learn more about bidirectional Unicode characters
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,3 @@ | ||
INCLUDE(BuildPlugin) | ||
|
||
BUILD_PLUGIN(Phaser PhaserEffect.cpp PhaserControls.cpp PhaserControlDialog.cpp MOCFILES PhaserEffect.h PhaserControls.h PhaserControlDialog.h ../Eq/EqFader.h EMBEDDED_RESOURCES "${CMAKE_CURRENT_SOURCE_DIR}/*.png") |
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I don't like putting slots to effects because the corresponding control class is supposed to handle them by design, at least in existing plugins.
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I figured it would be best to do it this way since it's modifying variables in PhaserEffect rather than PhaserControls. Would it be better for me to put those functions into PhaserControls and modify the values in PhaserEffect from there? I feel like that wouldn't look as neat. What's the reason for keeping these things in PhaserControls?