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Change abs to std::abs #5831

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Dec 7, 2020
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4 changes: 2 additions & 2 deletions plugins/Vectorscope/VectorView.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -168,7 +168,7 @@ void VectorView::paintEvent(QPaintEvent *event)
// To better preserve shapes, the log scale is applied to the distance from origin,
// not the individual channels.
const float distance = sqrt(inLeft * inLeft + inRight * inRight);
const float distanceLog = log10(1 + 9 * abs(distance));
const float distanceLog = log10(1 + 9 * std::abs(distance));
const float angleCos = inLeft / distance;
const float angleSin = inRight / distance;
left = distanceLog * angleCos * (activeSize - 1) / 4;
Expand Down Expand Up @@ -222,7 +222,7 @@ void VectorView::paintEvent(QPaintEvent *event)
float inRight = inBuffer[frame][1] * m_zoom;
if (logScale) {
const float distance = sqrt(inLeft * inLeft + inRight * inRight);
const float distanceLog = log10(1 + 9 * abs(distance));
const float distanceLog = log10(1 + 9 * std::abs(distance));
const float angleCos = inLeft / distance;
const float angleSin = inRight / distance;
left = distanceLog * angleCos * (activeSize - 1) / 4;
Expand Down