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This PR fixes the issue described in #100
I've removed the
source.isRunning
check which if false would try and stop the audio unit. This did cause deadlocks where a blockingAudioOutputUnitStop
-call indelloc
would wait for the next callback to finish. When the last callback is run it will also try to callAudioOutputUnitStop
ifisRunning
is set to false. ThisAudioOutputUnitStop
-call is not supposed to be blocking while called in the I/O-thread but will be waiting for a mutex created by the call made in dealloc and you've got a deadlock.I've moved the AudioOutputUnitStop to be called directly in the
AudioCapture.running
-setter instead.