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18 changes: 18 additions & 0 deletions
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osu.Desktop/LegacyIpc/LegacyIpcDifficultyCalculationRequest.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. | ||
// See the LICENCE file in the repository root for full licence text. | ||
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namespace osu.Desktop.LegacyIpc | ||
{ | ||
/// <summary> | ||
/// A difficulty calculation request from the legacy client. | ||
/// </summary> | ||
/// <remarks> | ||
/// Synchronise any changes with osu!stable. | ||
/// </remarks> | ||
public class LegacyIpcDifficultyCalculationRequest | ||
{ | ||
public string BeatmapFile { get; set; } | ||
public int RulesetId { get; set; } | ||
public int Mods { get; set; } | ||
} | ||
} |
16 changes: 16 additions & 0 deletions
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osu.Desktop/LegacyIpc/LegacyIpcDifficultyCalculationResponse.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. | ||
// See the LICENCE file in the repository root for full licence text. | ||
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namespace osu.Desktop.LegacyIpc | ||
{ | ||
/// <summary> | ||
/// A difficulty calculation response returned to the legacy client. | ||
/// </summary> | ||
/// <remarks> | ||
/// Synchronise any changes with osu!stable. | ||
/// </remarks> | ||
public class LegacyIpcDifficultyCalculationResponse | ||
{ | ||
public double StarRating { get; set; } | ||
} | ||
} |
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. | ||
// See the LICENCE file in the repository root for full licence text. | ||
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using osu.Framework.Platform; | ||
using Newtonsoft.Json.Linq; | ||
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namespace osu.Desktop.LegacyIpc | ||
{ | ||
/// <summary> | ||
/// An <see cref="IpcMessage"/> that can be used to communicate to and from legacy clients. | ||
/// <para> | ||
/// In order to deserialise types at either end, types must be serialised as their <see cref="System.Type.AssemblyQualifiedName"/>, | ||
/// however this cannot be done since osu!stable and osu!lazer live in two different assemblies. | ||
/// <br /> | ||
/// To get around this, this class exists which serialises a payload (<see cref="LegacyIpcMessage.Data"/>) as an <see cref="System.Object"/> type, | ||
/// which can be deserialised at either end because it is part of the core library (mscorlib / System.Private.CorLib). | ||
/// The payload contains the data to be sent over the IPC channel. | ||
/// <br /> | ||
/// At either end, Json.NET deserialises the payload into a <see cref="JObject"/> which is manually converted back into the expected <see cref="LegacyIpcMessage.Data"/> type, | ||
/// which then further contains another <see cref="JObject"/> representing the data sent over the IPC channel whose type can likewise be lazily matched through | ||
/// <see cref="LegacyIpcMessage.Data.MessageType"/>. | ||
/// </para> | ||
/// </summary> | ||
/// <remarks> | ||
/// Synchronise any changes with osu-stable. | ||
/// </remarks> | ||
public class LegacyIpcMessage : IpcMessage | ||
{ | ||
public LegacyIpcMessage() | ||
{ | ||
// Types/assemblies are not inter-compatible, so always serialise/deserialise into objects. | ||
base.Type = typeof(object).FullName; | ||
} | ||
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public new string Type => base.Type; // Hide setter. | ||
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public new object Value | ||
{ | ||
get => base.Value; | ||
set => base.Value = new Data | ||
{ | ||
MessageType = value.GetType().Name, | ||
MessageData = value | ||
}; | ||
} | ||
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public class Data | ||
{ | ||
public string MessageType { get; set; } | ||
public object MessageData { get; set; } | ||
} | ||
} | ||
} |
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. | ||
// See the LICENCE file in the repository root for full licence text. | ||
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using System; | ||
using System.Linq; | ||
using Newtonsoft.Json.Linq; | ||
using osu.Framework.Logging; | ||
using osu.Framework.Platform; | ||
using osu.Game.Beatmaps; | ||
using osu.Game.Beatmaps.Legacy; | ||
using osu.Game.Rulesets; | ||
using osu.Game.Rulesets.Catch; | ||
using osu.Game.Rulesets.Mania; | ||
using osu.Game.Rulesets.Mods; | ||
using osu.Game.Rulesets.Osu; | ||
using osu.Game.Rulesets.Taiko; | ||
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#nullable enable | ||
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namespace osu.Desktop.LegacyIpc | ||
{ | ||
/// <summary> | ||
/// Provides IPC to legacy osu! clients. | ||
/// </summary> | ||
public class LegacyTcpIpcProvider : TcpIpcProvider | ||
{ | ||
private static readonly Logger logger = Logger.GetLogger("legacy-ipc"); | ||
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public LegacyTcpIpcProvider() | ||
: base(45357) | ||
{ | ||
MessageReceived += msg => | ||
{ | ||
try | ||
{ | ||
logger.Add("Processing legacy IPC message..."); | ||
logger.Add($" {msg.Value}", LogLevel.Debug); | ||
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// See explanation in LegacyIpcMessage for why this is done this way. | ||
var legacyData = ((JObject)msg.Value).ToObject<LegacyIpcMessage.Data>(); | ||
object value = parseObject((JObject)legacyData!.MessageData, legacyData.MessageType); | ||
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return new LegacyIpcMessage | ||
{ | ||
Value = onLegacyIpcMessageReceived(value) | ||
}; | ||
} | ||
catch (Exception ex) | ||
{ | ||
logger.Add($"Processing IPC message failed: {msg.Value}", exception: ex); | ||
return null; | ||
} | ||
}; | ||
} | ||
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private object parseObject(JObject value, string type) | ||
{ | ||
switch (type) | ||
{ | ||
case nameof(LegacyIpcDifficultyCalculationRequest): | ||
return value.ToObject<LegacyIpcDifficultyCalculationRequest>() | ||
?? throw new InvalidOperationException($"Failed to parse request {value}"); | ||
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case nameof(LegacyIpcDifficultyCalculationResponse): | ||
return value.ToObject<LegacyIpcDifficultyCalculationResponse>() | ||
?? throw new InvalidOperationException($"Failed to parse request {value}"); | ||
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default: | ||
throw new ArgumentException($"Unsupported object type {type}"); | ||
} | ||
} | ||
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private object onLegacyIpcMessageReceived(object message) | ||
{ | ||
switch (message) | ||
{ | ||
case LegacyIpcDifficultyCalculationRequest req: | ||
try | ||
{ | ||
var ruleset = getLegacyRulesetFromID(req.RulesetId); | ||
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Mod[] mods = ruleset.ConvertFromLegacyMods((LegacyMods)req.Mods).ToArray(); | ||
WorkingBeatmap beatmap = new FlatFileWorkingBeatmap(req.BeatmapFile, _ => ruleset); | ||
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return new LegacyIpcDifficultyCalculationResponse | ||
{ | ||
StarRating = ruleset.CreateDifficultyCalculator(beatmap).Calculate(mods).StarRating | ||
}; | ||
} | ||
catch | ||
{ | ||
return new LegacyIpcDifficultyCalculationResponse(); | ||
} | ||
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default: | ||
throw new ArgumentException($"Unsupported message type {message}"); | ||
} | ||
} | ||
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private static Ruleset getLegacyRulesetFromID(int rulesetId) | ||
{ | ||
switch (rulesetId) | ||
{ | ||
case 0: | ||
return new OsuRuleset(); | ||
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case 1: | ||
return new TaikoRuleset(); | ||
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case 2: | ||
return new CatchRuleset(); | ||
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case 3: | ||
return new ManiaRuleset(); | ||
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default: | ||
throw new ArgumentException("Invalid ruleset id"); | ||
} | ||
} | ||
} | ||
} |
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