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Balancing bonuses to adjust for corrected opacity formula
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MBmasher committed Nov 21, 2021
1 parent e9745a3 commit 7833fab
Showing 1 changed file with 3 additions and 3 deletions.
6 changes: 3 additions & 3 deletions osu.Game.Rulesets.Osu/Difficulty/Skills/Flashlight.cs
Original file line number Diff line number Diff line change
Expand Up @@ -22,16 +22,16 @@ public Flashlight(Mod[] mods)
this.mods = mods;
}

private double skillMultiplier => 0.09;
private double skillMultiplier => 0.11;
private double strainDecayBase => 0.15;
protected override double DecayWeight => 1.0;
protected override int HistoryLength => 10; // Look back for 10 notes is added for the sake of flashlight calculations.

private readonly Mod[] mods;
private bool hidden;

private const double max_opacity_bonus = 0.7;
private const double hidden_bonus = 0.5;
private const double max_opacity_bonus = 0.5;
private const double hidden_bonus = 0.1;

private double currentStrain;

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