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Fix reloading
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LeLocTai committed Sep 7, 2022
1 parent 0a2f697 commit d3ef7aa
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Showing 3 changed files with 4 additions and 17 deletions.
3 changes: 3 additions & 0 deletions Main.cs
Original file line number Diff line number Diff line change
Expand Up @@ -29,6 +29,9 @@ public async Task InitAsync(PluginInitContext _context)

public async Task ReloadDataAsync()
{
projects.Clear();
editors.Clear();

hubExePath = Path.Join((string?)Registry.GetValue(@"HKEY_LOCAL_MACHINE\SOFTWARE\Unity Technologies\Hub",
"InstallLocation", null) ?? "",
"Unity Hub.exe");
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16 changes: 0 additions & 16 deletions appveyor.yml

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2 changes: 1 addition & 1 deletion plugin.json
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Expand Up @@ -4,7 +4,7 @@
"Name": "Unity Engine",
"Description": "Launch Unity Projects",
"Author": "LeLocTai",
"Version": "1.0.0",
"Version": "1.0.1",
"Language": "csharp",
"Website": "https://github.com/LeLocTai/Flow.Launcher.Plugin.UnityEngine",
"IcoPath": "Images/unity.png",
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