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I refactored the `HandleSpawn` class and unified the spawning of champions with the spawning of other objects, moving most of the code into the appropriate class. Other changes: - The `NotifyS2C_CreateHero` function now accepts an optional parameter that allows the packet to be wrapped in a vision packet when sent, similar to the `NotifySpawn` function. - The same setting for `NotifySpawn` is now set to false by default. - All comparisons of `userId` with `0` are reduced to the form `<=`.
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