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fix: monsters/summons can walk no-walkable items after set unique id (o…
…pentibiabr#856) This fixes an issue where monsters and summons could walk on non-walkable items after their unique ID had been set. The fix ensures that the pathfinding algorithm takes these non-walkable items into account when moving the monsters and summons, preventing them from moving through areas that are designated as non-walkable.
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