New features
- New adaptors: Eigen, Unreal Engine, XYZ
- Plane related search and intersection check
- Frustum culling
- User-defined function for Collision detection
- Depth-first search visitor
Refactorizations
- Clang format and naming changes
- entity_id_type and max_element_type are replaced with size_t
- ID generation is removed
- Tolerance is added to the Ray intersection functions
- Bugfixes
- Split strategy performace upgrade
- GCC support
- Bugfixes
New features
- Container type
- Split strategy for boundingbox-type tree
- Collision detection inside the tree
- Ray intersections
- k-Nearest Neighbors
Maintenance
- Benchmarks
- Bugfixes
- First commits