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LinDadaism/README.md
  • 👋 Hi, I’m Linda Zhu.
  • 👀 I’m interested in computer animation and technical art.
  • 🌱 I’m currently studying Computer Graphics and Game Technology at University of Pennsylvania as master student.
  • 💞️ I’m looking to collaborate on game development, computer animation and CG-related projects, tools or anything fun!
  • ✨ Check out the cool projects I worked on at https://lindadaism.com
  • 📫 How to reach me: zhulinda@seas.upenn.edu

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  1. Sci-Fi-Corridor-Generator Sci-Fi-Corridor-Generator Public

    Forked from JackXTY/Sci-Fi-Corridor-Generator

    A procedural sci-fi corridor generator in Houdini and Unity.

    C# 1

  2. ProceduralGraphics-Stylization ProceduralGraphics-Stylization Public

    Forked from CIS-566-Fall-2023/hw04-stylization

    3D waterpaint stylization shaders in Unity

    C# 1

  3. GPU-Gang/WebGPU-Erosion-Simulation GPU-Gang/WebGPU-Erosion-Simulation Public

    Large Scale Terrain Authoring Through Erosion Simulation in WebGPU

    TypeScript 5

  4. GPU-CUDA-Path-Tracer GPU-CUDA-Path-Tracer Public

    Forked from CIS565-Fall-2023/Project3-CUDA-Path-Tracer

    A GPU Path Tracer written in C++/CUDA

    C++ 1

  5. GPU-Vulkan-Grass-Rendering GPU-Vulkan-Grass-Rendering Public

    Forked from CIS565-Fall-2023/Project5-Vulkan-Grass-Rendering

    Physically-based grass simulation and renderer in Vulkan.

    C++ 1

  6. Inertial_Antics Inertial_Antics Public

    Forked from JackXTY/Inertial_Antics

    Unreal 3D Puzzle Game on Themes of Inertia and Tiny vs Huge

    C++