- 👋 Hi, I’m Linda Zhu.
- 👀 I’m interested in computer animation and technical art.
- 🌱 I’m currently studying Computer Graphics and Game Technology at University of Pennsylvania as master student.
- 💞️ I’m looking to collaborate on game development, computer animation and CG-related projects, tools or anything fun!
- ✨ Check out the cool projects I worked on at https://lindadaism.com
- 📫 How to reach me: zhulinda@seas.upenn.edu
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Sci-Fi-Corridor-Generator
Sci-Fi-Corridor-Generator PublicForked from JackXTY/Sci-Fi-Corridor-Generator
A procedural sci-fi corridor generator in Houdini and Unity.
C# 1
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ProceduralGraphics-Stylization
ProceduralGraphics-Stylization PublicForked from CIS-566-Fall-2023/hw04-stylization
3D waterpaint stylization shaders in Unity
C# 1
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GPU-Gang/WebGPU-Erosion-Simulation
GPU-Gang/WebGPU-Erosion-Simulation PublicLarge Scale Terrain Authoring Through Erosion Simulation in WebGPU
TypeScript 5
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GPU-CUDA-Path-Tracer
GPU-CUDA-Path-Tracer PublicForked from CIS565-Fall-2023/Project3-CUDA-Path-Tracer
A GPU Path Tracer written in C++/CUDA
C++ 1
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GPU-Vulkan-Grass-Rendering
GPU-Vulkan-Grass-Rendering PublicForked from CIS565-Fall-2023/Project5-Vulkan-Grass-Rendering
Physically-based grass simulation and renderer in Vulkan.
C++ 1
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Inertial_Antics
Inertial_Antics PublicForked from JackXTY/Inertial_Antics
Unreal 3D Puzzle Game on Themes of Inertia and Tiny vs Huge
C++
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