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开始转向Unity SRP,实现复杂图形算法

阶段性成果

result1

  • 点光源阴影 PointLight_Shadow
  • 延迟渲染 + ssao SSAO_OPEN
  • 延迟渲染 without ssao SSAO_CLOSE
  • pbr+IBL PBR with Outline
  • 模型UI UI
  • 轮廓线和blinn-phone光照 轮廓线和BlinnPhone