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Merge pull request #156 from LeZi9916/sensor-fix
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Mr.DJAuto 底力大提升
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LingFeng-bbben authored Aug 10, 2024
2 parents 24c2358 + 1ba9b67 commit b79cf54
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Showing 43 changed files with 1,520 additions and 735 deletions.
5 changes: 2 additions & 3 deletions Assets/Scenes/SampleScene.unity
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Expand Up @@ -2259,7 +2259,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: -61.2, y: -35.86}
m_AnchoredPosition: {x: -61.2, y: -31.4}
m_SizeDelta: {x: 15.358, y: 33.7}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &393224021
Expand Down Expand Up @@ -4245,7 +4245,6 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
mainCamera: {fileID: 519420031}
AutoPlay: 1
--- !u!224 &601344169
RectTransform:
m_ObjectHideFlags: 0
Expand Down Expand Up @@ -10672,7 +10671,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: -77.116, y: -35.86}
m_AnchoredPosition: {x: -77.116, y: -31.4}
m_SizeDelta: {x: 15.358, y: 33.7}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1678688328
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2 changes: 1 addition & 1 deletion Assets/Scripts/HttpHandler.cs
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Expand Up @@ -8,7 +8,7 @@

public class HttpHandler : MonoBehaviour
{
public bool IsReloding { get; set; } = false;
public static bool IsReloding { get; set; } = false;
private readonly HttpListener http = new();
private Task listen;
private string request = "";
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2 changes: 1 addition & 1 deletion Assets/Scripts/JsonDataLoader.cs
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@@ -1,4 +1,4 @@
using Assets.Scripts.IO;
using Assets.Scripts.Types;
using Assets.Scripts.Notes;
using Newtonsoft.Json;
using System;
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2 changes: 1 addition & 1 deletion Assets/Scripts/JudgeArea.cs
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@@ -1,4 +1,4 @@
using Assets.Scripts.IO;
using Assets.Scripts.Types;
using System.Collections.Generic;
using System.Linq;

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2 changes: 1 addition & 1 deletion Assets/Scripts/Misc/DestroySelf.cs
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@@ -1,5 +1,5 @@
using UnityEngine;

#nullable enable
public class DestroySelf : MonoBehaviour
{
public bool ifDestroy;
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2 changes: 1 addition & 1 deletion Assets/Scripts/Misc/DontDestroyOnLoad.cs
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@@ -1,5 +1,5 @@
using UnityEngine;

#nullable enable
public class DontDestroyOnLoad : MonoBehaviour
{
private void Start()
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66 changes: 0 additions & 66 deletions Assets/Scripts/Misc/Input.cs

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