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Merge remote-tracking branch 'origin/header' into develop
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# Conflicts:
#	src/mc/events/BlockSlot.h
#	src/mc/events/BlockUpdateFlag.h
#	src/mc/events/CraftingDataEntryType.h
#	src/mc/events/FacingID.h
#	src/mc/events/ui/AnchorPoint.h
#	src/mc/events/ui/AnimationStatus.h
#	src/mc/events/ui/AnimationType.h
#	src/mc/events/ui/CardinalDirection.h
#	src/mc/events/ui/ChildInsertPosition.h
#	src/mc/events/ui/ClipDirection.h
#	src/mc/events/ui/Draggable.h
#	src/mc/events/ui/FontSize.h
#	src/mc/events/ui/LayoutAxisType.h
#	src/mc/events/ui/NameResolutionScope.h
#	src/mc/events/ui/OrientationType.h
#	src/mc/events/ui/SceneType.h
#	src/mc/events/ui/TextAlignment.h
#	src/mc/events/ui/TileDirection.h
#	src/mc/events/ui/ViewRequest.h
#	test/include_all.h
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OEOTYAN committed Oct 9, 2024
2 parents 95da210 + 17d47f1 commit bdbc6a4
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Showing 86 changed files with 42 additions and 42 deletions.
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2 changes: 1 addition & 1 deletion src/mc/deps/core/threading/TaskQueueImpl.h
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#include "mc/_HeaderOutputPredefine.h"

// auto generated inclusion list
#include "mc/deps/core/threading/ApiId.h"
#include "mc/deps/core/threading/XTaskQueueDispatchMode.h"
#include "mc/deps/core/threading/XTaskQueuePort.h"
#include "mc/enums/ApiId.h"

class TaskQueueImpl {
public:
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4 changes: 2 additions & 2 deletions src/mc/deps/core/threading/TaskQueuePortContextImpl.h
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#include "mc/_HeaderOutputPredefine.h"

// auto generated inclusion list
#include "mc/deps/core/threading/ApiId.h"
#include "mc/deps/core/threading/ITaskQueuePortContext.h"
#include "mc/deps/core/threading/TaskQueuePortStatus.h"
#include "mc/deps/core/threading/XTaskQueuePort.h"
#include "mc/enums/ApiId.h"
#include "mc/enums/TaskQueuePortStatus.h"

class TaskQueuePortContextImpl : public ::ITaskQueuePortContext {
public:
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2 changes: 1 addition & 1 deletion src/mc/deps/core/threading/TaskQueuePortImpl.h
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#include "mc/_HeaderOutputPredefine.h"

// auto generated inclusion list
#include "mc/deps/core/threading/ApiId.h"
#include "mc/deps/core/threading/LocklessQueue.h"
#include "mc/deps/core/threading/XTaskQueueDispatchMode.h"
#include "mc/enums/ApiId.h"

// auto generated forward declare list
// clang-format off
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2 changes: 1 addition & 1 deletion src/mc/deps/core/utility/Util.h
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#include "mc/deps/core/utility/AutomaticID.h"
#include "mc/deps/core/utility/NumberConversionResult.h"
#include "mc/deps/puv/EquipmentSlot.h"
#include "mc/entity/components/agent_components/Direction.h"
#include "mc/util/BidirectionalUnorderedMap.h"
#include "mc/world/actor/agent/agent_components/Direction.h"
#include "mc/world/actor/animation/BoneTransformType.h"

// auto generated forward declare list
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#include "mc/_HeaderOutputPredefine.h"

// auto generated inclusion list
#include "mc/entity/components/agent_components/Direction.h"
#include "mc/server/commands/CurrentCmdVersion.h"
#include "mc/world/actor/agent/agent_components/Direction.h"

// auto generated forward declare list
// clang-format off
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2 changes: 1 addition & 1 deletion src/mc/entity/components/agent_components/DetectObstacle.h
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#include "mc/_HeaderOutputPredefine.h"

// auto generated inclusion list
#include "mc/entity/components/agent_components/Direction.h"
#include "mc/world/actor/agent/agent_components/Direction.h"

// auto generated forward declare list
// clang-format off
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2 changes: 1 addition & 1 deletion src/mc/entity/components/agent_components/DetectRedstone.h
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#include "mc/_HeaderOutputPredefine.h"

// auto generated inclusion list
#include "mc/entity/components/agent_components/Direction.h"
#include "mc/world/actor/agent/agent_components/Direction.h"

// auto generated forward declare list
// clang-format off
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2 changes: 1 addition & 1 deletion src/mc/entity/components/agent_components/Move.h
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#include "mc/_HeaderOutputPredefine.h"

// auto generated inclusion list
#include "mc/entity/components/agent_components/Direction.h"
#include "mc/world/actor/agent/agent_components/Direction.h"

// auto generated forward declare list
// clang-format off
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16 changes: 8 additions & 8 deletions src/mc/events/MinecraftEventing.h
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#include "mc/deps/core/utility/ValidationStatus.h"
#include "mc/deps/core/utility/buffer_span.h"
#include "mc/deps/input/InputMode.h"
#include "mc/enums/ClassroomSetting.h"
#include "mc/enums/DiskStatus.h"
#include "mc/enums/EduShareMethodType.h"
#include "mc/enums/EduShareUriType.h"
#include "mc/enums/RawInputType.h"
#include "mc/enums/RealmsPurchaseFailureReason.h"
#include "mc/enums/RealmsPurchaseIntent.h"
#include "mc/enums/SettingsScreenMode.h"
#include "mc/events/ClassroomSetting.h"
#include "mc/events/ConnectedStorageEventType.h"
#include "mc/events/DiskStatus.h"
#include "mc/events/EduControlPanelUpdateType.h"
#include "mc/events/EduShareMethodType.h"
#include "mc/events/EduShareUriType.h"
#include "mc/events/IConnectionEventing.h"
#include "mc/events/IMinecraftEventing.h"
#include "mc/events/OpenCodeMethod.h"
#include "mc/events/RawInputType.h"
#include "mc/events/RealmsPurchaseFailureReason.h"
#include "mc/events/RealmsPurchaseIntent.h"
#include "mc/events/SettingsScreenMode.h"
#include "mc/events/TextProcessingEventOrigin.h"
#include "mc/events/UserGeneratedUriSource.h"
#include "mc/events/identity/EduSignInStage.h"
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2 changes: 1 addition & 1 deletion src/mc/external/scripting/Scripting.h
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#include "mc/_HeaderOutputPredefine.h"

// auto generated inclusion list
#include "mc/enums/scripting/DebuggerLogLevel.h"
#include "mc/external/scripting/LogLevel.h"
#include "mc/external/scripting/binding_type/EnumBinding.h"
#include "mc/external/scripting/lifetime_registry/ObjectHandleValue.h"
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#include "mc/external/scripting/reflection/Privilege.h"
#include "mc/external/scripting/runtime/FutureStatus.h"
#include "mc/external/scripting/runtime/Result.h"
#include "mc/scripting/debugger/DebuggerLogLevel.h"

// auto generated forward declare list
// clang-format off
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2 changes: 1 addition & 1 deletion src/mc/external/scripting/quickjs/QuickJS.h
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#include "mc/_HeaderOutputPredefine.h"

// auto generated inclusion list
#include "mc/enums/scripting/DebuggerLogLevel.h"
#include "mc/external/scripting/lifetime_registry/StrongTypedObjectHandle.h"
#include "mc/external/scripting/lifetime_registry/TypedObjectHandle.h"
#include "mc/external/scripting/quickjs/NativeObjectOwnership.h"
#include "mc/external/scripting/quickjs/context/ParseContext.h"
#include "mc/external/scripting/reflection/Privilege.h"
#include "mc/external/scripting/runtime/FutureStatus.h"
#include "mc/external/scripting/runtime/Result.h"
#include "mc/scripting/debugger/DebuggerLogLevel.h"

// auto generated forward declare list
// clang-format off
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2 changes: 1 addition & 1 deletion src/mc/external/scripting/quickjs/debugger/Debugger.h
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#include "mc/_HeaderOutputPredefine.h"

// auto generated inclusion list
#include "mc/enums/scripting/DebuggerLogLevel.h"
#include "mc/external/scripting/runtime/IDebuggerController.h"
#include "mc/scripting/debugger/DebuggerLogLevel.h"

// auto generated forward declare list
// clang-format off
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2 changes: 1 addition & 1 deletion src/mc/resources/IResourcePackRepository.h
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#include "mc/deps/core/resource/PackType.h"
#include "mc/deps/core/utility/EnableNonOwnerReferences.h"
#include "mc/deps/core/utility/NonOwnerPointer.h"
#include "mc/enums/KnownPackType.h"
#include "mc/resources/KnownPackType.h"

// auto generated forward declare list
// clang-format off
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2 changes: 1 addition & 1 deletion src/mc/resources/ResourcePackRepository.h
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#include "mc/deps/core/resource/PackOrigin.h"
#include "mc/deps/core/resource/PackType.h"
#include "mc/deps/core/utility/NonOwnerPointer.h"
#include "mc/enums/KnownPackType.h"
#include "mc/resources/IResourcePackRepository.h"
#include "mc/resources/KnownPackType.h"

// auto generated forward declare list
// clang-format off
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2 changes: 1 addition & 1 deletion src/mc/scripting/debugger/ScriptDebugger.h
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#include "mc/_HeaderOutputPredefine.h"

// auto generated inclusion list
#include "mc/enums/scripting/DebuggerLogLevel.h"
#include "mc/scripting/debugger/DebuggerLogLevel.h"

// auto generated forward declare list
// clang-format off
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2 changes: 1 addition & 1 deletion src/mc/world/actor/agent/AgentCommands.h
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#include "mc/_HeaderOutputPredefine.h"

// auto generated inclusion list
#include "mc/entity/components/agent_components/Direction.h"
#include "mc/world/actor/agent/agent_components/Direction.h"

// auto generated forward declare list
// clang-format off
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#include "mc/_HeaderOutputPredefine.h"

// auto generated inclusion list
#include "mc/world/actor/agent/Command.h"
#include "mc/world/actor/agent/agent_commands/Command.h"

// auto generated forward declare list
// clang-format off
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#include "mc/_HeaderOutputPredefine.h"

// auto generated inclusion list
#include "mc/world/actor/agent/Command.h"
#include "mc/world/actor/agent/agent_commands/Command.h"

// auto generated forward declare list
// clang-format off
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#include "mc/_HeaderOutputPredefine.h"

// auto generated inclusion list
#include "mc/entity/components/agent_components/Direction.h"
#include "mc/world/actor/agent/agent_components/Direction.h"

// auto generated forward declare list
// clang-format off
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#include "mc/_HeaderOutputPredefine.h"

// auto generated inclusion list
#include "mc/world/actor/agent/Command.h"
#include "mc/world/actor/agent/agent_commands/Command.h"

// auto generated forward declare list
// clang-format off
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#include "mc/_HeaderOutputPredefine.h"

// auto generated inclusion list
#include "mc/world/actor/agent/Command.h"
#include "mc/world/actor/agent/agent_commands/Command.h"

// auto generated forward declare list
// clang-format off
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#include "mc/_HeaderOutputPredefine.h"

// auto generated inclusion list
#include "mc/world/actor/agent/Command.h"
#include "mc/world/actor/agent/agent_commands/Command.h"

// auto generated forward declare list
// clang-format off
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#include "mc/_HeaderOutputPredefine.h"

// auto generated inclusion list
#include "mc/world/actor/agent/Command.h"
#include "mc/world/actor/agent/agent_commands/Command.h"

// auto generated forward declare list
// clang-format off
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#include "mc/_HeaderOutputPredefine.h"

// auto generated inclusion list
#include "mc/world/actor/agent/Command.h"
#include "mc/world/actor/agent/agent_commands/Command.h"

// auto generated forward declare list
// clang-format off
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#include "mc/_HeaderOutputPredefine.h"

// auto generated inclusion list
#include "mc/world/actor/agent/Command.h"
#include "mc/world/actor/agent/agent_commands/Command.h"

// auto generated forward declare list
// clang-format off
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#include "mc/_HeaderOutputPredefine.h"

// auto generated inclusion list
#include "mc/world/actor/agent/Command.h"
#include "mc/world/actor/agent/agent_commands/Command.h"

// auto generated forward declare list
// clang-format off
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#include "mc/_HeaderOutputPredefine.h"

// auto generated inclusion list
#include "mc/world/actor/agent/Command.h"
#include "mc/world/actor/agent/agent_commands/Command.h"

// auto generated forward declare list
// clang-format off
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#include "mc/_HeaderOutputPredefine.h"

// auto generated inclusion list
#include "mc/world/actor/agent/Command.h"
#include "mc/world/actor/agent/agent_commands/Command.h"

// auto generated forward declare list
// clang-format off
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#include "mc/_HeaderOutputPredefine.h"

// auto generated inclusion list
#include "mc/world/actor/agent/Command.h"
#include "mc/world/actor/agent/agent_commands/Command.h"

// auto generated forward declare list
// clang-format off
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2 changes: 1 addition & 1 deletion src/mc/world/actor/agent/utils/Agent.h
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#include "mc/_HeaderOutputPredefine.h"

// auto generated inclusion list
#include "mc/entity/components/agent_components/Direction.h"
#include "mc/world/actor/agent/agent_components/Direction.h"

// auto generated forward declare list
// clang-format off
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2 changes: 1 addition & 1 deletion src/mc/world/actor/ai/goal/MoveToBlockGoal.h
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// auto generated inclusion list
#include "mc/deps/core/utility/AutomaticID.h"
#include "mc/enums/TargetSelectionMethod.h"
#include "mc/world/actor/ai/goal/Goal.h"
#include "mc/world/actor/ai/goal/TargetSelectionMethod.h"

class MoveToBlockGoal : public ::Goal {
public:
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4 changes: 2 additions & 2 deletions src/mc/world/level/block/traits/block_trait/BlockTrait.h
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#include "mc/_HeaderOutputPredefine.h"

// auto generated inclusion list
#include "mc/world/level/block/traits/block_trait/placement_direction/PlacementDirection.h"
#include "mc/world/level/block/traits/block_trait/placement_position/PlacementPosition.h"
#include "mc/world/level/block/traits/block_trait/PlacementDirection.h"
#include "mc/world/level/block/traits/block_trait/PlacementPosition.h"

// auto generated forward declare list
// clang-format off
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2 changes: 1 addition & 1 deletion src/mc/world/level/chunk/LevelChunk.h
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#include "mc/world/level/levelgen/structure/BoundingBox.h"

// auto generated inclusion list
#include "mc/codebuilder/VolumeOf.h"
#include "mc/deps/core/utility/buffer_span.h"
#include "mc/deps/core/utility/buffer_span_mut.h"
#include "mc/network/packet/SubChunkPacket.h"
#include "mc/platform/threading/UniqueLock.h"
#include "mc/world/actor/ActorType.h"
#include "mc/world/level/block/client_block_pipeline/VolumeOf.h"
#include "mc/world/level/chunk/ChunkState.h"
#include "mc/world/level/chunk/ChunkTerrainDataState.h"
#include "mc/world/level/chunk/LevelChunkFormat.h"
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