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Visualize pipe networks and do some related analyses in Unity3D

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PipeNet

Visualize pipe networks and do some related analyses in Unity3D

QUICK START

Once you have installed Pipe Net with the 'PipeNet' directory in your project view.

To start creating your new pipe network, click on GameObject > Create Other > PipeNet This will place a new pipe network game object to the scene and also create a horizontal plane for collision checking when adding a new node(You can also delete that and then use your own colliders).


BASIC OVERVIEW:


Global Setting:

Show Flow Line	- switch to show the flowing line animation effects.
Show Sign		- switch to show the node signs (denote which node is valve or source .etc).
Attach To Ground- should node be attached to the hit collider's point or not?

Line Width		- pipe lines' width
Pipe Scale		- pipe objects' width

UV Opitions:	- custom set UV options

Main Material:	- main pipe line material
Block Material:	- pipe line material when pipe is blocked
Pipe Material:	- pipe objects' material

Current Node: When you has selected one node, you can change it's node type(Common /Valve /Source)

Edit Mode: Transform: - you can move or delete nodes. With 'CTRL' key down do a continuous connection Connect Line - you can drag a node to the other to connect them.


TESTED UNITY VERSION:

Unity 5.3 or Newer (2018.3 .etc)


ANALYSES:

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