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LoE Realm version 4 production server source code project.

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LoESoft-Games/LOE-V4-SERVER

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LoE Realm v4 - A FSoD game server based

This project use Fabiano Swagger of Doom server source and Redis, a NoSQL data method to manage game connections, as base and storage engine. We aim to build a perfect and clean server source.

Server Features

  • Connect to the server and world server;
  • Redis connection (BookSleeve);
  • Crossdomain;
  • Global settings;
  • Support to RotMG build 27.7.X13;
  • Crossdomain generator;
  • Setpiece supports JSON Maps;
  • Maps supports JSON Maps;
  • Remote AppEngine for music track, global news, initialize and language strings;
  • Stable source;
  • Pets;
  • The Alchemist;
  • Mystery Box;
  • Packages;
  • Production like logic behaviors;
  • Production like map generator for seed protocol;
  • Server side protection against weird variance between values from client to server;
  • Client parameters checker as process handler to by-pass remote user into server.

Requirements

  • Microsoft Visual Studio or similar C# Server IDE.

LoESoft (Main Developers)

  • GhostMaree;
  • Devwarlt;
  • SecretRealmMan;
  • Sebafra;
  • Slendergo.

Special Thanks

  • FSoD Team and contributors (original source);
  • Mike;
  • Miniguy.

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LoE Realm version 4 production server source code project.

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