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Remove unnecessary _cdecl in function declarations
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SamVanheer committed Nov 18, 2021
1 parent 667e0ae commit 66a3650
Showing 1 changed file with 21 additions and 25 deletions.
46 changes: 21 additions & 25 deletions cl_dll/hud.h
Original file line number Diff line number Diff line change
Expand Up @@ -26,10 +26,6 @@
#define RGB_REDISH 0x00FF1010 //255,160,0
#define RGB_GREENISH 0x0000A000 //0,160,0

#ifndef WIN32
#define _cdecl
#endif

#include "common_types.h"
#include "cl_dll.h"
#include "ammo.h"
Expand Down Expand Up @@ -115,19 +111,19 @@ class CHudAmmo: public CHudBase
int MsgFunc_HideWeapon( const char *pszName, int iSize, void *pbuf );

void SlotInput( int iSlot );
void _cdecl UserCmd_Slot1();
void _cdecl UserCmd_Slot2();
void _cdecl UserCmd_Slot3();
void _cdecl UserCmd_Slot4();
void _cdecl UserCmd_Slot5();
void _cdecl UserCmd_Slot6();
void _cdecl UserCmd_Slot7();
void _cdecl UserCmd_Slot8();
void _cdecl UserCmd_Slot9();
void _cdecl UserCmd_Slot10();
void _cdecl UserCmd_Close();
void _cdecl UserCmd_NextWeapon();
void _cdecl UserCmd_PrevWeapon();
void UserCmd_Slot1();
void UserCmd_Slot2();
void UserCmd_Slot3();
void UserCmd_Slot4();
void UserCmd_Slot5();
void UserCmd_Slot6();
void UserCmd_Slot7();
void UserCmd_Slot8();
void UserCmd_Slot9();
void UserCmd_Slot10();
void UserCmd_Close();
void UserCmd_NextWeapon();
void UserCmd_PrevWeapon();

private:
float m_fFade;
Expand Down Expand Up @@ -571,14 +567,14 @@ class CHud
~CHud(); // destructor, frees allocated memory

// user messages
int _cdecl MsgFunc_Damage(const char *pszName, int iSize, void *pbuf );
int _cdecl MsgFunc_GameMode(const char *pszName, int iSize, void *pbuf );
int _cdecl MsgFunc_Logo(const char *pszName, int iSize, void *pbuf);
int _cdecl MsgFunc_ResetHUD(const char *pszName, int iSize, void *pbuf);
void _cdecl MsgFunc_InitHUD( const char *pszName, int iSize, void *pbuf );
void _cdecl MsgFunc_ViewMode( const char *pszName, int iSize, void *pbuf );
int _cdecl MsgFunc_SetFOV(const char *pszName, int iSize, void *pbuf);
int _cdecl MsgFunc_Concuss( const char *pszName, int iSize, void *pbuf );
int MsgFunc_Damage(const char *pszName, int iSize, void *pbuf );
int MsgFunc_GameMode(const char *pszName, int iSize, void *pbuf );
int MsgFunc_Logo(const char *pszName, int iSize, void *pbuf);
int MsgFunc_ResetHUD(const char *pszName, int iSize, void *pbuf);
void MsgFunc_InitHUD( const char *pszName, int iSize, void *pbuf );
void MsgFunc_ViewMode( const char *pszName, int iSize, void *pbuf );
int MsgFunc_SetFOV(const char *pszName, int iSize, void *pbuf);
int MsgFunc_Concuss( const char *pszName, int iSize, void *pbuf );

// Screen information
SCREENINFO m_scrinfo;
Expand Down

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