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[BUG] releaseSpriteFramesCache causes log spam while Optifine loads things #256

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G1ll0u opened this issue Jul 15, 2024 · 2 comments
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@G1ll0u
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G1ll0u commented Jul 15, 2024

Hello,

Here's a bug report! :

I use Optifine mainly for connected textures, I know I shouldn't but life is life.
Just before main menu, my log is spammed (+50 000lines) for about 15sec with this error msg :
[Client thread/INFO] [STDERR]: [mirror.normalasm.client.sprite.FramesTextureData:load:167]: at net.minecraft.client.renderer.texture.TextureAtlasSprite.func_110970_k(TextureAtlasSprite.java:349)

while spamming, client seems to freeze, it happens right before main menu.
It makes freeze my Launcher (PrismLauncher) too.

I tried disabling "B:releaseSpriteFramesCache". Error disappeared, loading is faster. (And the game seems rendering faster but i'm not sure)

Here is my debug log of 135'000 lines that didn't fit on mclo.gs :
https://kdrive.infomaniak.com/app/share/592874/5c08ee43-3ff9-4bca-ad5a-7d7bc8651d6c

I'm using resource pack "Conquest Reforged" that has a lot of Optifine specific things.
I'm using Complementary Shaders v4.7.2 (I know it doesn't help but I never know)

@G1ll0u
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G1ll0u commented Jul 15, 2024

Reported to official repo w/ more details.
#256

@G1ll0u G1ll0u closed this as completed Jul 15, 2024
@G1ll0u
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G1ll0u commented Jul 16, 2024

I did a mistake, I first created a ticket in FermiumASM repo and this last response wasn't for this ticket but for this one.
So i re-open it.

sorry, I'm mentally ill

@G1ll0u G1ll0u reopened this Jul 16, 2024
@G1ll0u G1ll0u changed the title [BUG] Extreme log spam caused by Optifine loading in conflict with releaseSpriteFramesCache [BUG] releaseSpriteFramesCache causes log spam while Optifine loads things Jul 16, 2024
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